Thanks animatr There goes my final images, unless someone has some crits to do. My uvs and color maps. On second map there's some empty spaces, cause I had intention to make more elements for this char... Maybe I can do next days, I don't know. Maya viewport (wires) The same, without wires Directional light + 3 point…
Very nice. If you don't mind here are some comments: If this is a mine, maybe show some zig-zagging hewn in structures and walkways. How did they get up and down there? So far I don't see evidence of that. Some type of lowering/raising cart do-hickey, a primitive arm crane or something. Walkways going between the cliff…
If you are new to Quixel Suite you will find this very useful, you need to sign up to Microsoft.NET and create a free account. Then you need to go to benefits section and activate a 3-month pluralsight sub and create account there. Microsoft site https://my.visualstudio.com/?wt.mc_id=AID536052_EML_4769674 Then you get…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
I believe (personally) that talent is a thing. That people have a natural aptitude toward certain skillsets. There are talented mathematicians, who can look at a board full of numbers and their brain "just does it" for them and the answers come naturally or easily. There are talented musicians who can pick up an instrument…
Many thanks for the answers. I thought about toon shader too, but wasnt sure. Also thought about cel shading, but i suppose thats a bit different story, right? Can i ask you to give me a few links with some tutorials where described how to make the effects you mentioned. I tried several about toon shading, but they mostly…
Minor update on the fins and shells furballs. It's likely the last one before I wrap up the hair cards system because I'm getting way too sidetracked. They're so fun! I really like the look of the fur, it's so fluffy I want to pet it. I managed to further improve their look, but they still have the obvious fins and shells…
Hey guys I am trying bake out my Ambient Occlusion for my pants with XNormal. This is the result I get with default settings. So I try the Ray distance calculator and change the max frontal ray distance and max rear ray distance. And here is what I get What can I do to make this more accurate?
Can I go on a bit of a rant here? Cause this is pissing me off. The way our system works is fucked-up. The local governments have ownership over infrastructure. So when it comes to laying down infrastructure, they're in charge. Only they never lay it down themselves. Instead they contract it off to the highest bidder.…