I'd get rid of the blue on the right wall, the floor, ceiling, and upper left wall. Just keep it on the left lower wall and door. You can exaggerate the light bounce effect by raising DiffuseBoost. http://udn.epicgames.com/Three/Lightmass.html
This is one of the reasons that I miss working with @Coridium. He provides such excellent feedback. Often your left feeling like you've got tons left to do but in truth Chris's feedback is going to push your environment to the next level
I setup my hotkeys like an FPS. Important keys left hand and then a gradient of priority left to right. works for me. only app ive found to have a logical hotkey setup from a modelers perspective not a programmers is Silo.
That movie goddamn kicked ass. The highlight had to be at the very end when everyone in the theatre but us geeks left at the start of the credits. In the after scene it was only the true fans and geeks left, made the end that much sweeter. The movie was great.
The glass on the table and the window frame look unlit and the fog is a bit too much. Also, the light that comes through the left window and hits the left wall doesnt have shadow for the full window frame, its just a rectangle of light instead of multiple smaller rectangles
Left some notes, a really solid start but to really sell the weight there is a couple of things you can do! Left some notes, was using my mouse so is messy but should give you an idea of what I mean. Can't wait to see progress!
Yeah, I model using my tablet too. Pen tip is left click, bottom button is middle mouse, and top button is right mouse. Got a logitech g13 to the left of it so my hands aren't like, at weird places compared to each other.
Harvard studies. You know the left side of the brain controls the right side of the body and the right side of the brain controls the left side of the body. I use two hands to use my controller so how does one side of the brain shut down?
The one on the left, the right one has a too high saturation and too much contrast. The one on the left seems a bit like it's made up of all separate pieces, eye/nose/mouth all seem floating islands of detail somehow, if that makes any sense.
Clever indeed, though I reckon you could go a bit further and monstrify the fingertips of the left hand, so that he's all Hyde when viewed from the right. On the other hand, that would ruin the clear left/right split you have now.