i would also go macbook pro. but modelling with a trackpad? just get a mouse and a decent size USB keyboard and a standalone 24-inch-monitor while you're at it. 17-inch is still tiny for 3D, especially with a convoluted interface like maya's. and for mobile i doubt you'll need super-strong processors nor GPU, these things…
You're talking about an application that has several default shortcuts for 'Ctrl-S' - only one of which is 'save file'. The keyboard shortcuts in max, and the interface to reassign them, are one of it's worst features. If you select one border edge and start hitting "grow selection" in the UV editor it will grow the…
Lankus, Thanks very much! I appreciate your feedback. I will reattack on the proportions and look at raising up the stations around the room. You make some excellent points. ProjectEagleeye, Umm, *Right Click > Save As* much? lol Incredible work! I myself am putting together a giant list of resources for everyone including…
I don't think the lack of overlap is an issue really. Everyone would have their own things to work on and if they need to interface with each other, cool. If not, also cool. Just write about how its going and what you're tackling (and how you're tackling it) and thats fine. It's about the end product and how we…
@tpoveda I had a chance to try it. I like the interface right now the settings aren't saving for me, and they aren't transferring to xnormal. The files will still bake but Output file location, Resolution, sampling and ray distance won't use the setting in your script. I can't use the location I placed Xnormal either…
Fix Seams is an option when you are in Painting mode. To activate Painting mode, you will need to either click on DynaMask in DDO or work with a MultiNormal in NDO and enable NDO Painter. Once you do this, 3DO has a new interface for painting in addition to fixing 3D painted seams. You can click Fix Seams to fix them…
<off_topic> I'm glad to hear you like it and helped you to create those wonders. That really gives meaning to my effort. I'm currently writing a new IC.Shape version, with rewritten old tools and new features, and plan to publish it here as soon as is next to completion, to keep it open to modifications and additions. I…
I checked that out before, but it didn't look like a better solution than just using ZBrush. The interface looks awful. A giant grid of buttons would not be easy to manage and sort through quickly. Most of the tools seem to have questionable value to me, and don't appear to solve the things that make modeling slow in…
Being a Max user originally I've been using Maya for the past 3 years. Now it's looking like I may be switching to Max again :) ... Yay for modifier stack! This might be useful too http://draster.com/component/page,shop.browse/category_id,7/option,com_virtuemart/ it switches Max to Maya-style viewport navigation, which is…
Modeling is almost finished, so far I have managed to get exactly 1000 tris for the character and 1000 tris for the machine! I might optimize the machine a bit more, thinking of getting 8 tris from the legs, 4 from the dash and 8 more from the antenna for a total of 20 extra triangles. I think I will use them for a…