Seconding the part about lighting, also try removing background and setting up flat color or crank up the blur on background, i find that helps me a lot when dealing with lights. Also try adding more than one light, and set up mood for the scene. One thing that may be error is the certain details on the tank dont look like…
I agree with the comments as well. Your models look good, but I think your textures could use a bit of work. Also I'm not really loving your ground plane right now I think it could be a bit better IMO. It's looking a bit fuzzy and boring. Maybe add some footprints from the machine, that could be interesting, and make the…
Oh thanks, wow 2 mistakes already, changed those (not updated the pics yet) Hm, yes im aware it is more art heavy and not as clean, but somehow I wanted to not make something different that expresses myself and not use the same flat iconography everyone uses in traditional graphic design and be a little more playful I…
Thanks for the comments. I've had a play with introducting some varying slopes/heights in there, as you are right it wouldn't be flat as I have had it. Might try and push this some more as I'm playing with the scene composition now abit. So here is my update: Been playing around with the composition now I have the majority…
This is sort of creeping me out. It's unclear which direction you're trying to take this. Also, if you're studying anatomy you shouldn't be applying cartoon proportions. You risk teaching yourself improper placement, and you're also making more work for yourself because now you have to stylize it on top of learning the…
atm it looks kind of flat to me. I would break the grass colour flatness by adding some flowers and maybe dirt. I would also gather tons of references from real life and also from different games with same style. Here are some refs from wow some plantations you could add some other props you could add to tell the story of…
that lava looks amazing. :o Carbon fiber needs anisotropic. Each string of the fabric is made out of many tiny filaments. The Albedo is completely black (pure carbon). All the information comes from the reflecting light, roughness and anisotropic. Also there should be no normalmap information on it, because parts are…
Really love the scene, its a great small little contained piece that has all the story and character you could ever need. It works so well as a diorama. One critique is that it feels a bit flat and washed out of color. The flatness coming from how desaturated everything is. I dont think it needs to be heavily saturated to…
i've played to level 20 so far, and it feels like one giant tutorial... kinda makes me wish i could just skip to that level and assume i know how to play what is a very generic (control wise) mmo. what's not generic? i dunno... actually thinking about it quite a lot is. it does have a very final fantasy feel to it which is…
Shad0wForce, that hilt look better. You can vary thickness of highlights and shadows to make it look more interesting. Also, turn off viewport shading. I'm usually paint my textures in 'flat' mode. If it look good without any lighting, it will look good with shading too. The reason for this, is that hand-painted 'style'…