Hello, my name is Jack. I represent SymmetryGames as a Director and lead 3D Artist. Currently, due to some internal studio turbulence, SymmetryGames has decided to rebuild its team for Prevail, our latest game concept. We are currently looking for anyone who believes they may relate or be of some use to our studio. To get…
I am getting a Chinese water dragon from vibe from this guy as well. It's a sleeker, faster lizard and could be a better reference for the musculature. Also try and make it so you can reuse those spikes to save on UV space.
I am not a professional artist -- far from it, i'm a wannabe concept artist with no portfolio trying to get into schools. However, this is my model for finishing work/understanding goals: http://the99percent.com/videos/5822/seth-godin-quieting-the-lizard-brain
I started working on something very similar to this! Actually the lizard from final fantasy xi. So I'm looking forward to seeing any extra progress you make on this. I'm also pretty stumped on how to do the lizardy skin.
Not a good year for Texas game development, particularly the Dallas area. From what I remember, Paradigm, Ensemble, Midway, NCSoft, KingsIsle, MumboJumbo, Barking Lizards, and Gearbox all either laid off a number of employees or closed shop in '08.
I dislike the way so many films are wasting time explaining how things came to be. Remember, Godzilla? Some failed nuclear testing accident caused by the French. All I wanted was huge lizard crushing Tokyo. No explanation. It's not real, so just have fun with it.
Love XSI but it's soo rare no one use's it in the uk game dev apart from Lionhead and Digi-Guys, although i think Bizzare Creations may still use it. Know maya and max equaly good, abit of modo and lightwave. Houdini gives me a headache.
You missed my nearly a year run as one half of the PWR Best Friends Forever tag team champs. I'm Mr Massive Goliath and Space Lizard Super Wizard is another polycounter Tracy Hunt aka Rhinokio aka Mojo2K
bizzarely, despite the documentation suggesting otherwise, you can just use a normal texture sampler node with your subUV image and it should work (animate) fine in cascade. so you can then do your normal UV animation techniques too.
Man I just love that fattiness about his lips, and that saggy bit of skin hanging from his neck, the 2 things give it almost a aquatic lizard kinda sensation in a way if that makes sense !? The profile is so good dude, and those saggy titties are hawwwt!! LOVE IT!