Moving from GD to Tech Talk. Questions about software belong in Tech Talk. It's also a good idea to add the software to the subject line. So a better title would be something like:[Zbrush] Workflow for projecting details?
I think Technical Talk could be incremented to accept the type of threads that would go in that new area. Technical Talk: tool development, shader writing, game coding as well as finished shaders, scripts and new software. And unicorns.
I feel the Dude's and surfer talk in Nemo was totally done tastefully! I mean..the turtles were . . .Surfers. Literally. They surfed the current! And Wester and I live in San Diego..trust us.. we talk like that, dude. ;)
@MikeKhine Thank you very much; you have solved all my doubts perfectly. It is impressive that this is your first interior; you have achieved a very nice result. I had indeed considered this solution; thank you very much for reaffirming it. I wanted to make sure to see what people's general workflow is when using modeling…
oh but theres only one CERN.. and one chuck norris... god im so bored here .. listening to old folk talking about technology... its like listening to milli vanili talk about making music
Thought you were talking about this series: http://www.hulu.com/life?c=Horror-and-Suspense And yes, Oprah is absolutely awful. Never seen the show you're talking about, but nothing Oprah touches can be any good.
It is the same when they are baked in if you do it properly. Racer isn't talking about taking details out. He talks about using tris in a more efficient way to achieve the same result. edit: damn, too late!
chademond, read up a bit, people were talking about the wrap deformers (skin wrap) already in this thread. I assume that's what you're talking about since it's the only part of the video where he used NURBS.
Hello all, Polycount is currently working with BetaCon Game Expo, which is happening in Portland, Oregon next month. This is a general public event, not a professional developer event. This is aiming for the same sort of audience as PAX or a ComicCon rather than a GDC or E3 style event. We are currently planning on having…
Hey guys, So I was just wondering is it considered unprofessional/lazy to have game assets decimated rather than retopologized by hand? And I am not talking about characters, or things that will be deforming. I am talking more about things like rocks to weapons and even bigger assets like spaceships. Should I avoid showing…