Well, guys, thank you so much for your sincere words! I was kind of thinking that I was on the safe side with these portfolio but I see I was wrong! Took me a while to digest the comments and realize that yeah I have a lot of work to do before applying anywhere! And do really appreciate the time you guys took to check on…
Of course, I wouldn't just be shearing off the ends in the sculpt, so I spent some time shifting some tentacles around to my new measurements and then some final sculpting. And here is the finished sculpt: Next, I'd focus on hollowing the model by using a dynamesh shell and then decimating it to meet the Shapeways upload…
I'm actually a little suprised that you have such a low poly budget on the model. True, the original ut2k4 characters aren't way up there, but with the newer rigs people are running the engine can handle a lot more being thrown at it. Other than that lil comment, I must say that is one sweet lookin' techno-valkerie!…
Welcome to Polycount RIO You have a good start going there but there's some tweaking to do I think Here are some things that I noticed... Her neck seems a little bit thick and the skin on it makes it look masculine. Her nose seems a bity long and the top of the nose bridge too wide. Her jaw looks a little bit too wide.…
http://www.ctrlpaint.com/ Found this today and thought I'd spread the word in case some of yous guys haven't heard of it yet. Really nicely laid out and organized.
I too don't get notifications sometimes. I did a bit more work here. I have a cylinder and material has 2 sided checked off, so with that I don't need to have it always face the camera. There are two problems with this though, A) If the texture isn't tileable along the X, you will see different results when you view the…
There are some really odd lighting issues going on because of my wall geometry and I'm trying to understand why. Below is another perspective of the lighting. Light is piercing through my wall geometry, especially around the cabinet position. Here is another render w/o the cabinet. The wall geometry is below Making the…
What is Rize? Rize is a Free to Play(F2P) First Person Shooter zombie game. A Online Multiplayer team objective based game which consists of competitive and co-operative gameplay. Set in a post-apocalyptic world. The Competitive side of things consists of two survivor factions, The Marines and The Scars, who must battle it…
What is Rize? Rize is a Free to Play(F2P) First Person Shooter zombie game. A Online Multiplayer team objective based game which consists of competitive and co-operative gameplay. Set in a post-apocalyptic world. The Competitive side of things consists of two survivor factions, The Marines and The Scars, who must battle it…
Hey any one looking to have someone model a low poly character for game email me at srussell3d@gmail.com i will show character sketches and 3d work because i do not have a site At this time, thank you Please provide referrnce front or side view of game character in email