Great website - love that you have your CV online AND as PDF. Work is great but the SciFi scene is you weakest part u think. I think you could do the lighting better - it's to monochrome i guess. The rest is awesome! Question: How did you do the flame textures for your fire Fx? It would be better to have a movie of it than…
uhm yea, you lowpoly model the final first. unwrap sculpt paint bake The trick is to not go outside of the silhouette as much when you do things this way. I did it with this model and it came out fine check it out: sculpt 1 Game mesh 2 ^So you know i'm not just talking and never did it, for me it works for others idk.
hopefully that makes somewhat sense, the trick is to use various "relative" spaces for the different calculations. Inserting the triangles is rather hardcore, I used this algorithm http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.2009.01417.x/abstract just googling showed there seems to be a even better version with…
So far this is my one serious issue with the game. Especially with the softer characters like archer... if you misclick by tiny millimeter, your character will run all the way up to the enemy and waste a turn. It's even more crazy when some enemies' idle animations are very lively, I am afraid to attempt to click on them…
i believe it comes with its own cooler, which will do the job just fine. again though, you really need to consider a more powerful power supply. a 650w should be fine. remember that although the power draw of modern intel cpus is lower when idle/not stressed, when they auto-overclock they cause power spikes, if your psu…
Ugh ... so much bias I can't even read all of it. If the majority of the so called game 'journalist' don't remember something then its that a journalist is supposed to stay neutral. Instead we get bias and cilckbait from the first line on. I get that they are angry, the backers didn't want a mobile click/idle game, they…
Hi I'd suggest xcloud's korean-only SM_tuto_p1.pdf which helped me immensely by staring at pictures showing some fine edgeloopery, but...... the internet no longer has it if you're diving into learning modeling again i personally wouldn't want to go into highpoly - do some 1000-4000 poly stuff first. I feel there's a gap…
First of all ty for the constructive commment 9thKnight said: Idk if you could really tell, but I put small stribes on the stock. I did just some small changes to this. (first before / second after) I just made them a bit bigger. I have tried other things, but it just feels a bit too much. Still trying with the grip.
By the way Obliviboy, in passing : your demonstration videos could use a bit of editing. Nothing crazy, maybe a 2x speedup and some cuts to remove the unnecessary idle times. They are okay in raw "over the shoulder" format at the moment but they could be way faster and dynamic. Also don't forget animated GIFs, they are a…
hey thanx for all the nice comments guys :) here is what i got so far: did a bit more to the base of Franken Tibbers: and started a base for Annie: Getting her proportions right is becoming a nice challenge. hair looks horrible but it will get there. edit: My tibbers is really not photogenic... the actual model isnt as fat…