if you say so.... this is the best i could get with the starting distance of 20, mine on the left (same distance setting) btw max 30 to 5 mine 30 to 5 perhaps it's the sharp corners it doesn't like ? heres an easy one for it a simple circle from 3 arbitary points looks like guess work to me, I wanted to do 2 but the max…
Hey, cool design! I love the antlers and beard you got going on. I think you're missing a lot of essential anatomy. First, your chest looks odd; it should be more round. Your hind legs I feel should be closer, and the thighs thicker. I feel the arm pits are too high and defined, and the crotch needs to be brought lower and…
thank you very much for your answers, Yes the day and niht circle is very important, but we are also looking for the maximum amount of details and "graphic quality" my impression so far us that the cryengine looks better on our created environments and buildings? How is it about the Unreal Engine 4 ??? @ambrshee but Sim…
I don't want to polute the stream so I post here. GoZ is driving me crazy! I can go maya to Zbrush. But I can't go Z to maya. The maya viewport turns white and it loads forever (circle loop pointer...). No error message, nothing. Tried with C4D to see if it was my workflow, nothing to report works as a charm. Tried editing…
Hey, thanks BIGTIMEMASTER! I literally just googled wrong things liks: "IMMBrush shorter" etc. (>.<) Anyway thanks for the link! There where some good guides in there! What for me worked: 1. select brush "ZRemesherGuides" and draw a line or a circle (with shift) 2. draw 2 lines where the cut should be 3. while holding alt…
Thank you tons for your comments! Always got some new side to look from after them :) gilesruscoe: thx, feel much stronger now knowing it look not so bad. This red was just a quick mocap and it probably should stay red as this turret is fighting against player. My red was really eye burning, hope it is better now P442:…
Hey again. I dont want to start a new thread every time have a question, so I will just expand this one instead. As i mentioned before I started a lil project on my own. Its a Blaisoid gun that can improve my skills on. This is what ive got so far. My dilemma is the the part that I marked with the red circles on the…
I have 3 other questions: A) Why did you model vertical edges on these trim pieces? (red circles) Wouldn't that make it not as modular as one without edges?) B) how did you bake the separate high poly pieces into 1 flat plane? Did you bake out each separate high-poly onto separate flat planes and then combine the separate…
This works quite well, thank you for the mini-tut. Just to add a little to what you mentioned, I did a quick and dirty test with three meshes and after loading my single obj including all three meshes, I had the option to load input maps for each separate mesh. Here's a shot of the three pieces in 3Do and dDo. Notice the…
Updates! been a while. I've added a second simple "overlay" mesh to the large outer walls, this uses a parallax map for some hexagon lattice work combining small hexagons with large ones to get nice grid/grill effect. Also finally started on the top/end of the walkway. This area will ultimately have a chair at the end of…