I'm glad there aren't any F'ed up restrictions "must choose this or that class that has these crazy requirements". "must use this highly restrictive color pallet for the 5th year in a row", gone! That's awesome, I'm sure as the rules morph as the next two weeks some fucked up shit will be added it always does. Animation…
This is 100% doable, even on a single graphics card. You'll probably have to get some converters depending on the type of input of the various monitors but this is easy. I am currently running a main regular monitor in Landscape, a secondary regular monitor in Portrait, and a 21UX as tertiary that I grab when I need it,…
Looks cool dude. I see you're trying to go a bit more realistic with her face. One thing I noticed is she looks a bit sad now. I think it's the drop in the eyebrow before the beginning from the center. Looks like she's almost furrowing her brow. Also her lips/mouth/muzzle looks a bit flat from the 3/4ths view, might just…
from what i know about using terrain, you cant have more than 4 layers painted over each other. once you get the 5th layer in an area where there are 4 other layers, you get that "rainbow map" as i call it. have you tried messing around with landscape? i havent used it but i think you may be able to have more textures with…
"defiantly perspective" Perspective certainly is a defiant thing to learn :P. Welcome to the forums! So ithe good news is that you are studying and working from reference which is great. what i would recommend is to sit down and work out what you need to learn and what your immediate goals are. What i would say that is, is…
t-shirts would be cool indeed ;) ok with many different projects atm I do my best to push this to the finish line I've made some source code changes (simple stuff.. just some first steps with c++) a message box system to allow some 'story' ingame without the need of talented voice actors here is an screen of the 4th map…
even more innovative than the first. LOVE IT! first one was my favourite single player game ever. and the second is just getting better and better. start of the 6th chapter, playing on zealot. died alot. in the first, i didnt have issues with ammo on hard, but in this one, im finding ammo is harder to come by. definitely…
This turned out great. If I where to comment on any of it is that roof texture tiles fairly obviously. Maybe if you go back, make a second version and blend between them. Great job on the cameras too. For the most part you avoided that floatiness that one often sees in flythroughs. Should you go back, the 2nd and 4th shot…
I live in the westside but I much prefer partying in the Eastside. Little to no worries on traffic or parking and I fucking hate parking downtown. I swear everytime I go downtown at night I get yelled at by homeless people, crazies, or a mixture of the two. On the other hand though I am working a bit more for the holidays…
If you're going to run with a unique texture here, you can unwrap 1/2 or 1/4th(and mirror/instance) and just relax it, that should get rid of any warping, however you'll end up with sort of a strange shape. Likely will still be worth it tho. You should also try a relax on the planar map, as you can get *better* results…