To get a lowpoly with all the details of a highpoly (except the profile): 1/ Duplicate the high resolution tool in zBrush. 2/ Set the duplicate to its highest subd level. 3/ Decimate the duplicate in stages: 20%, 10%, 5% finally 2%. Its good to have a bit of resolution for retopology in Blender. 4/ Export the decimated…
I'd like to add that a good portfolio is honestly, 5-7 works at best. With current rise in candidates there's only so much time for human resources to look through portfolios. 5 best works would do better than a dozen wips and studies. I'd tidy up the studies and sculpts and add them as WIP pictures to their respective…
@CESARNIM7 Thank you! We're actually using the legacy bumped diffuse (or legacy diffuse for things without bumpmaps) for most of the shaders, it's usually a brighter texture than the newer standard texture with Unity 5. Most of the "liveliness" comes more from the camera filters, a small vignette, minor bloom, and color…
After watching this video a few months ago I bought one of those robot arm fat holders on there. Its pretty awesome. I highly recommend them. I had to saw a section out of my desk to get it in the right position but it was worth it.…
See, that's the problem right there : clearly saying this in the proper voice recognition tone (that is to say the "talking to a misbehaving puppy voice"), would take something like 5 seconds ; whereas performing the same action using current (and pro-optimized) mouse and kb input methods would take something like 1/10th…
Every single time a new NFS comes out, I'm surprised at people's reactions. I just can't grasp how people think Underground 2 and Most Wanted were good games compared to the older ones. The series was at its height with part 5, Porsche Unleashed and things have been declining steadily until this year's Hot Pursuit, where…
Finally downloaded the demo had a look at the shader tree. @Obscura is correct. Everything is running on material functions whilst using the make attribute node. So there are 5 separate mats: chrome, machine paint, secondary colour, rubber, base metal. Each of these just uses vector3 or 4 as the base value with various…
So after doing some work I got some new handpainted swords & shield. I tried to pay more attention to the values and saturation. Here is some of the work: So the snakeblade (lack of a better name) came out pretty nicely I think but there is still some detail lacking on the blade parts which make it look a bit dull. The…
Yeah the new UI is done in QT. So some of the panel names have changed.
"Modify Task" changed to a generic "QWidget". I had to add "return OK" to because of the more generic panel name. ( fn proboolean_Extract_pressRadioButton rbName state = ( local properRb = false local BN_CLICKED = 0 -- clicky message ID local…
I was laid off for my first time last year in 2011 along with most of our studio. It was a really difficult time emotionally and has been - it's tough getting removed from a place you enjoy for reasons out of your control. What makes it so difficult for me is that I have a family and a house and there were several…