Since the Xbox 360 artists have been putting insane amounts of detail into games, the Gears of War 3 art dump always comes to mind (https://polycount.com/discussion/159588/kevin-johnstone-of-epic-games). I don't think too much detail is actually a problem, the detail is already there, we might have to apply it differently…
Looking good @AdrianZaplata and @alytlebird! Did you guys use modular segments? I went about using 2x4 segments on the walls, 2x2s for the floor and 4x4s for the roof. Examining the concept, that pool table is enormous. The largest regular size for a table IRL is 3.6 meters long, in the concept, it looks almost double…
Overall I think you should focus more on volume and form. Most of the muscles are there, a lot of them just don't quite work because they are lacking volume which makes the "puzzle" not fit together. On a first view your pecs look wrong, especially in the sideview, the serratus muscle are placed right but the underlying…
The reason I prefer to work at 2x rez is that my assets will not just go into the 360/PS3 build of the game at the resolution I author them at. The assets will be used in marketing, artbooks, and other non-game productions. The assets will be used in cutscenes. The assets will be used on the PC where you want to be able to…
I think the reason the 'proportion before details' is repeated so many times around here is that many aren't able to perceive the anatomy issue. AKA skills > perception. And people go like 'Ok, that looks quite good, let's move on' instead of 'oh, I'd better double check and triple check that torso area from all 360'…
Run through the existing algorithm, then get the winding order of the border vertices and choose a likely starting point (orthogonally aligned, symmetry or closest radius or edge, or pre-calc and measure least distortion somehow). Then iterate in winding order, and rotate each vertex about the centre so the angle with the…
Fire exit signs are everywhere in buildings. In a typical building, if you stand and spin around 360 degrees you will see at least one fire exit sign. In the case of your hallway, you would see at least two fire exit signs, one at the end of the hallway and one at the t-junction in the middle. Most buildings since the…
You need to define next-gen at this point - do you mean 360/PS3 or do you mean PC/PS4/Xbox720 type specs? In Red Faction Guerrilla and Red Faction Armageddon, the third person weapons were 2k-5k depending on size and complexity. In the case of RFA, they were shader-bound, not vert-bound (I'd imagine they were pretty even…
( I thank everyone for your support, even if I don't write an answer, I love you guys ! ) So here's a new one I loved from the first time I saw it : the ARC-170 Starfighter, still made in a handpaint/PBR workflow - Made With 3dsMax/MightyBake/3DCoat/Akeytsu, a tiny model friends offered to me for my birthday ( Thanks goes…
The whole deal with this as far as I can see is better and more natural immersion in a video game. If however, you forget that you're in a ball and try to walk/run normally you'll fall since your feet will contact the raised side of the ball earlier than you would normally expect. A structure that size will have a lot of…