The substance suite can absolutely replace Photoshop completely - I've been using it for a few months now both at work and at home and you can most definitely texture things from start to finish within the suite. This is especially true if you're using an engine that can read SBS files directly (UE4 and Unity5 both do…
+1 for the beard! Next stop, Zangief :) It sounds like you want to increase his bodyfat % which will make him look bigger, but less defined or "cut". Here's a few pics of Hafthor Bjornsson (aka Thor aka The Mountain from Game of Thrones) with higher bf %:…
Ah I'm not really environment-minded so take this with a grain of salt - but I kinda miss the lighting and windows you had around the ship in those earlier renders. Plus this tube you had in front of the ship gave this specific render angle a nice direction.…
Joel: It does still get a bit laggy, but to combat this I've started building my objects with components that are linked from different designs. It's basically just like xrefs in 3ds Max, and by working in several smaller it helps keep my scene lag down. Kirill Chepizhko describes the process here:…
C'mon man, it has directions to where you can find the answer right there on the image ;-) http://www.airplane-pictures.net/photo/230825/n642nw-northwest-airlines-boeing-747-200/
So - whilst my courier(s) are being animated, I've started on a Baba Yaga themed ward, to go along with DrySocket and Chemical Alia's amazing Baba Yaga courier that's sitting in the workshop at the minute http://steamcommunity.com/sharedfiles/filedetails/?id=239822302&searchtext= Here's the concept I bashed out... ...and…
Post mortem/Report: This is a post mortem of Last Invader, just a few last words before ending this portfolio piece so I can start on some other things! First of all: I am very delighted how the game managed for being only a tech test. The original idea was to make it even more simpler, but from seeing a lot of people like…