The easiest way would probably be to create an example scene in Marmoset, which fully supports anisotropic reflections through the use of a flow map ; and then post that example on the Unreal forums to see if someone experienced with Unreal materials and shaders can help you recreate it.
this is a fun one. the answer to A_Bs question about the mask borders is yes - applying a more detaild mask is totally possible and not very hard. I did post an example of the maths on here fairly recently The answer to your question depends of what you're trying to achieve in your game. If you need what is basically a 2d…
Hi! Commendations for finishing the character and sharing the result. Similar to what kanga wrote, I think visually there's a lot of room for improvement, particularly with anatomy/ shapes and proportions. In my opinion this is equally (if not more) important as technical execution. With future character modeling efforts,…
Modding still exists, only it's much smaller now, due to many issues: -Current tools released by Dev's are a joke in many cases, with requirements for the community to bring the rest, and sometimes, will send you a D&C letter if you do due to certain restrictions. -Many of the tools/assets used in the final games most…
Hi, Looking for a freelancer interested in some ongoing casual work. Assets will be for a mobile endless runner similar to the following example, in visual style and gameplay. Game Example Link Theme will be spiked traps, circular saw blades etc. If interested, please forward your folios to the following email address.…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
As the title says. How do you feel about posing models created using character creator in conjunction with zbrush as shown in the link you pasted? I would like to 3d print my models in the future. Currently, I use only zbrush for posing, but it is time consuming and stressful because of the limitations. I would like to…
MODO | Polygon
Position and Normal Example File I had a few artists request the source file from the
Geometry Constraint video and thought it would be a good resource for the community. http://www.pixelfondue.com/blog/2017/5/3/modo-polygon-position-and-normal-example-file
Its pretty close to the books though I've noticed they introduce characters differently. Example, the reed kids are actually introduced at Winterfell and for example the show totally skipped the part where Jaime and Brienne go to Haranhall. Also Jaime is supposed to have his head shaved :P
I don't know how to create a normal map tile, that you mentioned. Do you have a resouce or example on this? Also, could you show me a good uv setup example? I'm baking using xnormals and the texture of the shirt is 1k and the shoe lace is 512x512.