A vertex coordinate is a mathutils.Vector object. You can rotate a Vector object by multiplying it by either a mathutils.Matrix or mathutils.Quaternion, in this order: rotatedVertex1 = myQuaternion * vertex.co # Using a Quaternion, or... This will rotate the vertex around its origin. Edited for clarity: if the vertex…
It really depends on what game engine you want to use, but here's some examples of it action. [ame=" https://www.youtube.com/watch?v=0V6bit8PrZo"]Advanced Vertex Blending Material - UDK - YouTube[/ame] [ame="https://www.youtube.com/watch?v=rdWrWfL5E4c"][UDK] Flowing Lava Vertex Blending Material - YouTube[/ame]…
Animation Master 79.99 for one year, or 299.99 to buy. http://www.hash.com/ Examples: http://www.youtube.com/hashinc2007 Blender 2.49 Free http://www.blender.org/ A few years ago I was really looking forward to Reflex. But it doesn't seem to be going anywhere. http://www.digitalfish.com/products/animators/ As a…
Why you don't let me finish editing my post >:O. Well I'll just give you an example of how far I got by going to an art school for 2 years. http://faltzer2142.deviantart.com/art/Lyla-291739230?q=gallery%3Afaltzer2142%2F38323640&qo=1 Horrible right :) . And this is how much I progress in 3 months by watching online…
Hey Hayden the model turned really good. Design reminds me of the halo battle rifle. If you get any time to come back to this add in some edge wear. Even just the slightest bit. The grunge seems sort of just tossed on which is sort ok if you're going for that really worn look but the rouhness just doesnt seem to have…
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…
POSITION FILLED We are looking for a rendering specialist who can help us come up with a couple of things 1. We need someone to help us come up with some renders for a new airship tabletop wargame we are creating. You will be responsible for finding the rendered look of each of the factions we have (they are generally…
I recommend you inspect some existing 3d models of rifles matching your standard (e.g. search "rifle" on sketchfab, check UVs). Unlike in your example, you will find that on several rifles the UVs of the stock consist of 2 islands with the seams running vertically along the gun. UV islands shape represent shape of the mesh…
(UPD), I've modeled and textured a locker and some pipes and added them to the scene since the last post. I've also looked into vertex painting / texture blending, but I'm unsure how it applies to a modular kit, since it appears vertex painting would be used once the room and objects had been placed together in order to…