I've not seen the rigging introduction dvd, but I have seen and used the digital tutors' character setup dvd. Pros They are very thorough, explain every step in detail and explain it very clearly. The rig built in the dvd is a complete one, rather than different dvds tackling different aspects in detail. While the rig…
Do me a favour. Use the 64bit Kubuntu, and try to get it to work within an hour. I hope they fixed it for this version, but ALL dependencies were broken, and it needed A LOT OF TWEAKING to fix. Say what you will, but Linux is not as easy to use as windows (yet). Add to that the douchebag attitude of a great deal of it's…
Animatic Media is searching for seasoned Unreal Generalist Artists for freelance car cinematic work for a leading automotive manufacturer starting Jan. 4th. **This position is 100% telework. This is a unique opportunity to leverage your proven AAA industry experience to help create stunning realistic environments and…
I'm fairly new to 3DS MAX 2013, I've been working with it on and off since September. I have been working on stockpiling some samples of my furniture models (not designed by me, just replicated). Unfortunately I have hit a bit of a snag with the Unwrap UVW modifier. Here is a picture of the loveseat I've been working on.…
Hi, iwe been struggling with a somewhat geometry math related situation. I got such good help here last time i asked a question so i thought id ask another. I tried searching through the forums but i couldnt find a similar working solution for maxscript. So the main goal is to basically replicate the looptools->space…
We are creating a game with customisable avatars, and monsters which share a common body but have different accessories. Each monster is made up of four separate meshes: Body - this is the main mesh that is shared through all the monsters, with only textures being swapped Accessories - a mask, a shoulder accessory and a…
Hey guys, I am currently planning a scene I will create in CE3. I will replicate the mood/layout of the below concept art, but I plan to do a more stylised variation (sort of diablo 3 ish), so the goal here isn't full realism. I've blocked out how I think I could best modularise the assets to create the scene. What I am…
Hello everyone, I would like to introduce a portfolio piece on what I worked these last months! My goal was to create a scene like it was part of an actual game level, this means that I have created the assets to be reusable, the level is quite large for this kind of exercise and I spent a lot of time on the optimization.…
Figurehead Studios Confidential new IP Brief description Weve just completed 1 year of design, planning and pre-production on a 3rd person action game for the Xbox 360 entertainment system. Compensation Company shares\ownership, salary. Technology Unreal Engine 3 Technology, Xbox 360 development hardware and middleware.…
Hello all! I really love the PS1/Nintendo DS graphics and I want to create an small environment replicating that 3D style. Low poly, lots of chunky pixels, dithering, alphas, etc. I originally wanted to create something isometric looking (like Final Fantasy Tactics) but I sort of lost myself creating. Now I imagine this…