Hi everyone ! This is my latest project, for a fan game of Pogo Painter from Crash Bash The Game: https://panzershrek.itch.io/pogopainter More on my Arstation: https://www.artstation.com/artwork/L4kXxR Spécial thx to @Fabi_G for his help with the fur ;)
http://forums.cgsociety.org/showthread.php?t=621261 your best option closeLog() -- close the listener log file, if anyopenLog "c:\\listener.log" mode:"w" outputOnly:true -- log listener outputcallbacks.show() -- get all the callbacks. This output will now be in "c:\\listener.log" as wellflushLog() -- flush the…
Hey Guys, an Update (Finally xD) I'm currently in the process of laying down the large scale colors and values on the outside area and this is what I currently have, it's very rough and wippy but I thought I'd share something because it's been a while, I'm not totally happy yet but these things usually take more shape over…
ae., you've been a member here for a while now and I've seen a lot of your art in the past so I have to ask you this: Why did you make this? Why, of all the locals in Dead Rising, did you pick a white hallway with some doors and electrical equipment? If you remove the logo from the corner of this image, its your standard…
Is this for a game art portfolio? if so, you shouldn't be rendering your work at all, you should be putting it into an engine like unity or unreal and showcasing it as realtime art, as it gives potential employers an idea that you are somewhat aware of realtime limitations and how to work within them. if you are looking…
Currently I think something like that would take me about a 24 hour time period on this computer, but it's about a 7 year old computer. I mean, if you have to model the whole thing then make the low poly and bake down it would take a while. But if you model the general shape, sculpt in the sort of waviness/wrinkle type…
I'm sorry, but I agree with Spudnik. I don't think that the characters fit Dota at all. They're extremely cartoony, and I'm not a big fan of the texturing (they look good, but not for Dota). Everything looks really flat. The greevils are silly, but they also have a bit of a dark and evil theme going on. I'm not saying that…
@kadeschui - Haha, thanks man! If anything I have the feeling I'm rushing too much but hopefully the end product will turn out alright. @ProjectEagleeye - Thanks man, you've already helped by making a good reference point to look at, so that's already helpful. :) I think I got an idea how to do it, it's a mix of overlaying…
I agree that your demo real is pretty average. Nothing jumps out at me as being particularly terrible, but there wasn't anything memorable there either. I'm not an animator myself so I don't have any detailed advice for you there. Did you model the characters and rig/animate them? It's not really clear. Either way, I would…