I think getting close is a bit subjective but I would pick one or the other. Either dead on 1 to 1 or just do your own take completely. Being somewhere in the middle is probably going to cause confusion. The worst part about a likeness is if it isn't dead on, people will view it as somewhat of a failure. Especially for a…
One book I forgot to mention that sounds like it might be good for you, is "Human Anatomy Made Amazingly Easy" by Christopher Hart, for being as cheap as it is, its well worth it. While I don't think he get everything 100% right (I'm just a picky art snob) its a good book and gives you some great rules for anatomy. I…
renderers.current.globalSamplerEnabled = true -- Sets the GSS checkbox to on. then if I go and manually turn it off in the UI and ask max... renderers.current.globalSamplerEnabled == false I get false... in other words... It is only reading back to me the last value I set to the checkbox through maxscript. Why?…
Hello, The hair on my model doesn't behave at is should after applying a clumping modifier based on guides. I have a region mask to split the left and right sides of the head, but some hairs clump on both sides of the hair at once, and then clip through the head to meet at the middle. You can see in the image that the…
Hi everyone!. My name is Daniel Johnsson and I´m a game art student at The Game Assembly, Malmö, Sweden. So I have been working on a new project for my portfolio this weak and i thought i would post my progress here on polycount this time, and hopefully get some tips and tricks along the way on how to improve as an…
I love your recent 2D sketch. The design, IMO, feels much more like a Shaman. The pauldrons feel like totems, with the fire coming out and the cylindrical shapes, really cool nonetheless. One way I know Blizzard's teams create that well known hieirarchy is by using subtle gradients and focal points which everything leads…
Original Art by Brian Bolland - Batman: The Killing Joke is my all time favorite cover and one of MANY covers I wanted to recreate in 3D. Unlike other workflows where I typically start with a base mesh and mold and texture around it, this is the first where I literally started from scratch and learning from the ground up…
I have never read a helpful Ken Rockwell review. He is either republishing press releases verbatim, or when he does offer opinion, it's either horribly wrong, or outright crazy. Anyone who shoots jpeg only with saturation at the maximum has questionable opinions. An example. His opinion of the new Fuji x100: The x100 looks…
@plord Thanks for the tip! I'm gonna fix those UV's and go back into the sculpt to mess around, then ill try a higher res bake @xelan101 You're right... after hearing that and looking back at my sculpt it is feeling pretty soft and not as defined as it should be for those types of materials. I'm really loving your sculpt…
Yeah if I came across as if I was saying this would be how MMOs of the future would be built, then I didn't word things properly because that was never the intent. The intent was to answer where I think things are heading in general which is basically an 'indie 2.0' approach. Do I think that studios at physical locations…