So 2015 is gonna be a pretty epic year for games. For a while I was thinking I'd only be interested in playing a small handful, but after reading this month's OPM... the list has been extended a mammoth amount :poly142: My list starting with PS4: The Order 1886 Uncharted 4 Bloodborne (and the revamped DS2 shortly after)…
@krasenmaximov Then I'll suggest researching well established brands, as Joopson mentioned earlier upthread. Reason being they're typically renown for reliability, component longevity and build quality at a competitive consumer price point so my advice is to start listing system specs of those devices with quality…
Chinese government -> The man Google -> Sticking up to the chinese government. This isn't really up for debate. I'm not waving my team google flag for the exact reason you mentioned, they cooperated for years when this option was completely available, but there's not really any other way to interpret what's going on here.…
Well that script certainly looks interesting, but to me not that practical, case and point, for the first functionality, the only scenario that i can think of that i needed to do that was while recreating the topo of a hi poly in which case Max's 'Extend' tool (Graphite Modeling>Freeform) does more or less the same thing…
The black areas are definately good places to expand the environment in, you could create corners that "hint" on a larger installation and what not. You could also extend the main corridor before the room, just add an extra segment to it to make it longer, its another easy win in size. Btw, ive been working on my own sci…
Well first off, the are two types of padding to consider. The first is the post process padding where the edges are extended out. This value should be really high as there is literally no draw back to having a lot of padding, when one edge hits another it stops so "too much" is not a thing. Just set it to 32-96 or…
Thanks! I did it consciously as I tried to make the louvers to match up first but I couldn't really make it work so I just made them go through the wing instead. I needed the louvers to end up somewhere when they didn't terminate at the wing so I just extended them through to the back as that is what it looks like they do…
Textures on a 3d model are interpolated, which means it smooths between two pixels. The actual 'pixel' is a infinitely small point. When you have two pixels next to each other that are radically different, it will gradate between them. When those pixels are different normal directions because they are from different…
Brute force and time... Model it in it's extended form, add a CRAP-TON of joints, skin it, beat your head on your keyboard as you discover ways you fucked up, try not to commit suicide while slogging through the repetition. IF you where a rigging and scripting guru you could probably find ways to script large portions of…
Heya, this looks great! As @Deathrey said I think there is some problems with your lighting first and foremost. -The sky is too bright for the mood you are trying to accomplish -The lamps are over bright and an odd colour, I would dim them down and put a more orange flame colour, as they are oil lamps or something similar…