Uploaded with ImageShack.us this happened uot of nowhere. Ive tryed reseting to default UI and custm UI. I have to bring up command prompt to close it and the ztools are gone. Any help is apreciated!
@ Joopson Which is why I asked specifically for examples of other
people using Maya. So I could see what stuff doesn't trigger crashes and just
do that. It's my fault for posting to the wrong
forum. Post in technical talk, get technical answers. That's not what the thread was supposed to be about, but since people are keen…
I stick to Quaternion also, its what Biped was originally built on and what it seems to function best with. I run into a lot of problem when its set to Euler. Things like tangents resetting to default when saving/loading animation, what good are bezier handles if they reset? I leave "separate tracks" at the default…
UDK doesn't support their SSS solution alongside a Custom material? Bummer, that sucks :/ I guess I can see what the issue is now. 1-Try replacing the current DT3D setup with a Blended Normals option. Problem with DT3D is you lack any kind of 'Cyan' suppression, so you will always get that nasty 'blue' fade near the…
Alright. First of all, thanks to both of you for answering my question so promptly. I have some updates. Yesterday night, minutes before falling exhausted onto my bed, I discovered what went south with my model: the "Crease" function added new edges to my model. What's odd is that the model didnt lose the UV mapping, which…
This is something max struggles with. Sorting opacity maps especially if they are stacked takes forever the more transparent pixels there are on the screen the more sorting it has to do. It's always faster to do it with geometry rather than opacity maps or reduce the number of trans parent pixels by cropping the geometry…
RTT will output to whatever UV channel you tell it to use. It's under "Mapping Coordinates > Use Existing Channel". In your above example it is set to 3. Set this TO channel to whatever you set the UnwrapUVW channel to be (normally by default its 1). To set the FROM you go into the material editor click the map, and set it…