The tool I use all the time to project shapes onto objects is ShapeMerge. It works beautifully. But just like Boolean, you have to do some cleanup work afterward. You can find this tool in the Compound Objects tab in Geometry menu. It's right next to the Boolean tools. Create an object, say, the cylinder. Create any shape…
There are weird things that can happen in Maya. It might be a case of the Shape node being added to the layer but the transform is not. I can't replicate this issue now but try this script below and see if it helps. Add it to a shelf button, select the problematic objects and click it. // Get selectionstring $selection[] =…
I just use Slice tool preset with snapping to vertex turn on and poly selection between two verts to prevent cutting the whole mesh. Don't select verts doing this though. I turn on display vertices (ctrl-1) and just snap slice tool to them. Or you can use Seneca's script for this, it's even easier but it works very strange…
It's not something I've ever really looked into but... I'm not sure you're actually caching the result of that function. I think it still has to work out the conversion based on the current selection which is what will take the time. You would presumably need to pass in the object and edge selection when you declare…
In the May 2012 build, the selection box will only show up when there is more than one Landscape Actor currently loaded in the level. So if you have only created one landscape in the level, it will not show up, since there isn't a need to select the active landscape because there is only one. You can even drag-clone the…
2 things that could help: 1) Turn off "SMT" beside the Divide button. That will make it so there is no smoothing applied when zbrush divides your mesh. So you can leave it off for a few divides, then turn it back on for your final ones and it will mostly keep the shape with just a little rounding of the edges. 2) If you…
You have to add all controls in the left list. If you look in the Mirror Table the left list only has R_Foot, COG and simplebot_rt_knee_py_ctrl. The right list only tells their targets on mirroring. So what happens is that only those three controls will receive mirror values. When the script starts for the first time it…
For the first image, I'm not sure whether you are using Extrude with a curve, or the Bridge tool with a curve. If you are using Bridge (and you just may want to for that specific example) you can adjust the Bridge Offset attribute until the polygon twisting is resolved. For the second image, there is a tool call Wedge or…
Also sometimes when you make a path spline from an edge selection on an object using the "Create Shape From Selection" the only way I can get the object to deform correctly to the spline is by creating a spline object like a circle> attaching this to the spline from selection> deleting the circle object and then applying…
just toss this on a shelf, and run it on a object, after you do your UV's string $objList[] = `ls -sl -o`;string $uvBorder[];string $edgeUVs[];string $finalBorder[];for ($subObj in $objList) {select -r $subObj;polyNormalPerVertex -ufn true;polySoftEdge -a 180 -ch 1 $subObj;select -r $subObj.map["*"];polySelectBorderShell…