Okay so as you suggested I've set up a Trello page. I've made different cards for separate milestones of the project, like low poly, high poly and texturing. And I started to work on the core sections of the scene, just the major parts like walls and the platform in the center, by creating some simple block outs of them…
More levels, testing and material adjustments! Evening guys! It has been a busy time for me, working on another scene for 7 days. So from this week I am back at it again with this one, adjusting materials, making more levels and getting in more assets to make the whole scene make more sense. I spend some time making a…
Hiya guys! Latest Screenshot Intro and scene overview/explanation It had been a while since I have kept up a thread here so let's change that right away! I am going to work on a new smaller environment based on an Abandoned Hospital, that has been used for both Tuberculosis and Mental Disabilities. Based on a ton of videos…
We just wrapped up week 3 and there are some cool insights I wanted to share with all of you. On week 3 we focus on creating a hero rock piece and 2 small rock boulders for our scene. We create the low poly version of these meshes and bake the maps to have our game-ready rocks. It is amazing how much you can get with just…
Thanks man. And thanks to the above for the comments and feedback. Sure, below is a brief overview of the project. A lot of the process is probably common knowledge to most artists here, but guys new to environment art may find it helpful. I usually go about creating prerendered environments by breaking it down into…
I'm using Blender, and the scale has been applied correctly. After I read this post, I looked over my scene some more, and realized that both the Toolbag scene and the imported Blender mesh were set to centimeters. I set both to meters as my Blender scene is, and the lights are much better now! Viewer is still a bit…
Thanks for the help but restarting maya and reloading the scene doesn't help. However, I noticed this only happens on objects that I extracted/separated faces from before reloading the scene. This would explain why earlier incremental saves are affected because I don't notice anything wrong until I load up the scene.…
Hello Again, After a few weeks without working on the project, I'm back to it again. Did some small props to add to the scene. the plan is *Put everything on the scene (blockout) - working on it *Work on the High Poly from main objects on the scene (bigger ones) - working on it *Texture them (make variations as well on…
Yeah i agree. I hadnt planned on finishing the whole scene for GDC, just like you said...a mini scene. The scene as a whole is for my senior project. But for my mini scene i'll probably do exactly what you said, the jeep, some crates, maybe a small alien monument. I might present it like a mini diorama too. That could look…
Hello :) 'Emerald' was Final tuned. Add a small asset and modify the fog and world setting. I am very grateful to you for coming up with praise and many comments during the creation of this scene. :) :):) This scene has the unfortunate part. I will try to show the more stunning images from the next scene. I want to…