Hello Everyone I'm modeling the Doomhammer for some practice in PBR materials I plan to try to make it looks as life like as possible I am just in the begginning modeling stages at the moment the next step is to take it into zbrush WIP shots
I made a Sci-fi prop using PBR (Quixel SUITE). At that time, I really enjoyed the 3D work. Please give me any comments or any suggestions. Thank you for watching my work! Concept Design
I've been working on some stylized PBR versions of Black Panther characters as a personal project. Here are the block-outs of two of them, with a bit of color added. Any comments/suggestions are much appreciated!
Latest: Hello, probably a bit too late to the party but this is worth a try to get to know this PBR thing everyone is talking about. Some of you seem to have almost finished =P Here is what i will go for concepting...
Hi everybody! I am a 3D Character Artist and currently available for freelance work. I am experienced in 3D modeling, texturing (PBR) and rigging for game projects. Please send me a PM for your request. Thanks!
An art test I completed for Synergy Blue. Art test was succesful. Had 30,000 triangles to work with. 2048 textures, Legacy shader (Non-PBR) Completed this in six days, was given 2 weeks.
Also reaction from a staff member on substance forum where I posted the same question: "You can use the Export Preset named "PBR SpecGloss from MetalRough" to do exactly that."
Do I understand it right that viewport is now PBR? This would be huge for me. Anyways, seems like a strong release but curve tools still lack. I hope they will improve in the next release.
I don't know of anyone in the company who uses Keyshot, unfortunately. The best advice I'd have here would be to export as the default Specular PBR and try loading those textures into Keyshot.
PBR assets ("realistic" or "stylized") can very well be textured completely in Photoshop, without touching a single bit of Substance or Quixel. They don't have to be. But they can be. And in some cases it's faster, in others it's slower.