Hi there. When I extrude faces separately, is there a way to scale them in their own local space at once?? In Maya it'd look like this. Can't figure out how to do the same in Blender.
This is true! Every place I've heard of will cover the cost of flying and hotel stay for an interviewee, including more entry level positions. Don't stress about it! :) Not for interns, those are usually found locally.
oh i get it! just like how i inhabit the local bar so often and everyone there loves me so incredibly much that the bartender gives me some drinks for free!
A few different ways to handle this. You can use the Constraints in the Edit Geometry rollout in the Editable Poly modifier. Or you can create a local working pivot. Or you can create an Autogrid.
The materials don't read as much beyond spec on or off. I'd take another big swing and try to get a little more light interruption across major surfaces in localized and interesting shapes.
Pior: in regard to the blue-sky highlights, that is more of a grazing-angle reflection which is going to reflect the color of the sky, and not so much illuminate local colors. Even matte surfaces will do this sometimes.
Congrats Lee! Sorry to hear you couldnt find anything local here in Dallas, but glad you found something to work on. Keep in touch and have fun in Star Wars world. Spark
Not to sound like the killjoy bummer, but it says in the article that the studio will open a subsidiary that will localize and market the games that are made in korea. Sounds like they're making a translation and PR house. Not really a dev studio.
i have no problems with a 30mio quad char... but there are strange things goin on... you are not the only one with poor performance.... do you have the same slowdowns if you use no symmetry or "not" local mirror...?
We made this video to show local multiplayer in the fightmode with 2 players. [ame=" https://www.youtube.com/watch?v=QVydsPfL2yg"]Megabyte Punch Dev Match - Dion vs. Tim - YouTube[/ame]