Welcome to polycount! 1st, this probably belongs in P&P? 2nd, I agree with everything above. I like some of the rigging and modeling nice work =) You've got a lot of the technical hurdles taken care of. 3rd, <<!! INCOMING WALL-O'-TEXT !!>> At the risk of sounding like a dick I'm going to rip this whole thing apart.…
Excellent start, without reading what you were doing; i immediatly thought of the big hard-a$$ fella from Wildstar =) . I agree with the comments on the diffuse texture that's going to be where the magic really happens as your normals and spec look fine. At the moment the diffuse is looking grey/de-saturated everywhere. As…
If you are importing, it should create a new texture layer. It looks like you might have done something to Layer 1. As a general rule of thumb, at least with me, is leave layer 1 as is (default base) and just add layers on top of it. Additionally, I recommend setting up the external editor workflow for use in photoshop or…
Thanks a lot for the detailed feedback, really appreciate it. Good point about the overuse of grunge - I agree it can read too uniform and artificial, especially on the materials and wear patterns. I’ll definitely revisit this approach in future works and try to push more material separation and story-driven wear. Also…
I can bake an AO map just fine normaly, the problem is with the stock settings it just comes out as pure black because no rays are cast to the inside of a water tight object. I think Max is using a completely different method of AO than Maya and Xnormal which allows for it to generate AO on a water tight inverted object. I…
Private poll forces people to vote before they can see the results, that way you get more votes. Poor management is a big reason, but can also be caused by key team member(s) leaving, publisher getting cold feet, etc.
Agreed. But to clarify a couple of things: Modular simply means that you can assemble a bigger object from smaller, often repeating or exchangeable meshes. Your road bits are still modular, and you wouldn't tile the texure, but repeat/switch your meshes. If you want a basic setup for a freely tiling texture (so not in…
Ji guys! Most of you probably already seen modelers and painters fliping the canvas horizontaly or looking at the image throght a mirror so that they can spot errors with a "fresh eye". I've been working on some portraits on zbrush and, usually, at the end of each session, I have to export a image and flip it on photoshop…
Hello! I've been looking for the best workflow from the time that I import a model into 3DC until it's ready to bake and export. Problem is, I have found hardly any information or documentation on things that I desire to do. I am looking to bake an object, made of multiple subobjects, and bake it, and all the videos that I…