Ugh. I just tried updating my medium skin pack with my fixes and it says file not found for some reason. The file is there. I've re-built and checked multiple times so not sure what's happening. Just throws up error code 9 and says file not found :( guess I wont be updating for the contest. That's too bad.
Hey dude. I think this video would be great to watch before proceeding with revisions. It's only 9 min long and covers some great detail concepts that I think will help out when adding/removing detail. [ame=" https://www.youtube.com/watch?v=-n94ggmsVDg"]3 tips to create sci-fi designs - YouTube[/ame]
Kotaku article about difficulty and new game mechanic. http://kotaku.com/#!5781915/you-are-going-to-be-responsible-for-making-dark-souls-even-harder Here is a page from the article. I will remove the link if this breaks the Polycount rules. I cannot find any such rules.…
While I like the model a lot, I don't think it is similar to the original at all. You've gone from 9 to 3 entrances, you've changed the structure/shape, and you've changed the scale. If I look at both, simultaneously, Your hut feels like it's only the top half of the ice structure - if you get what I mean?
Hey all, I'm still here :P Due to time restraints, I had to jump into making the low poly. here's the night hunter in zbrush: and here's the low poly bake, unlit in Maya viewport 2.0: He totals 9, 509 tris. Feedback of course is still welcome, i'm going to be crunching on this for the next two night
@Der Hollander Thanks Chris! Glad ya dig. I can't wait to see your finished Dirk. @Jungsik I want to finish this so badly. I've written out a schedule of milestones for the next 9 weeks (I graduate then). Between school and freelance, my schedule is packed; but I'm on fire for this project. So expect it to be finished :)
Mine's an ancient cloth-on-rubber Amazon.com promotional one with a Groucho Marx quote on it ("Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read."). I think it's a good 8-9 years old and filthy as a result. I never really got the whole metal £50 mousepad thing. There can't be that much…
kurt_hectic, there are several things that may cause issues, but yes 16-bit normal map may help. See: http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps I'm not a mod but you'll get a better response if you start your own thread instead of replying to a 9-month-old post. Good luck.
join the server in two and a half hours (at 9 pm GMT+1) for the last two matches of the weekend! check out the preliminary standings! if you're wondering why you're not on there while you're sure you should have been: tournament matches only count for people who have reserved a spot on the server during the two weeks…
I double checked all settings, have filtering set to none everywhere, I'm using max 9. SouL, the problem seems to move when I move the uvs. I noticed it is all on the uv 0-1 border, whatever is there has a transparant line, nomatter what I place there and what's in the alpha (even perfect white alpha).