Of course I pick the one image to paintover and give some lighting and atmosphere feedback, and another lighting artist beats me to it :) Oh well, here is some supporting feedback to what SHEPEIRO said below. Absolutely underexposed. Thats the first thing I noticed. Did you play uncharted 3? Those canyons had some awesome…
Thanks. 3 more :poly009: 1) In Photoshop I traced over the pattern from a photo-texture creating a black and white height map. I then took this into B2M to generate another height map. Placing the height map into Painter I then made the material with a solid gray and painted a roughness with a brush. 2) All in Painter. I…
that article only makes a valid point if you assume that Call of Duty AW isn't brilliantly playable without the drops and that a similar method of variable-ratio reinforcement isn't also at play for Quake 3 - which is a bit shaky because the subjective interpretation of a game's playablility can't be very well measured…
Yeah man, I've been looking for almost 7 months now after getting laid off here in Raleigh. I've had a couple of things almost work out, and then completely fall through at the last minute, it's been pretty frustrating. Some of it has to do with wanting to relocate and a couple places not being interested in spending the…
I'll try that out ok thanks! I thought about what I had done for my re-uv, the 3 map idea and realized that wouldn't work because I need the uv in the editor [split windows] for it to properly appear on the model as a material. If I'm working with 3 uvs, I have to constantly switch the right uv into the editor and in the…
I think the show really took off once Danny DeVito joined the cast in Season 2. And it's great to see how the character develop in a way. Throughout the season you can see Sweet D become more and more like the guys. Early on she was somewhat the voice of reason within the crew. But she totally changes through the 2nd and…
Nice! Welcome to Polycount! And thanks for starting a thread. It’s a bit bland without some nice lighting to bounce off the hair. Also really noisy. What renderer are you using, and can you increase the quality settings a bit? Some rim lighting could help a ton, look up 3-point lighting for ideas. We have some resources on…
Some of the needed edge cuts seems to be distibuted all over the model ? Maybe good for concepting but this may should be optimized (for example showing the 3 to 1 quad transition) especially when there are so many planar areas (then even triangles are no problem).. the hood seems to need some of that details (green).…