It's hard to tell with wireframe on. Are you planning on sculpting a hipoly of this model? Proportion wise, the eyes feel too small, the head is about 5 eye lengths in width, you can imagine 1 eye length between the eyes and 1 eye length between the outer eye and the side of the head. The jaw seems rather flat from the…
Proportion wise that feels much nicer. Are you using Maya? Usually when i do AO bakes i duplcate the whole model, making sure its all one mesh, make sure everything is in the UV 1 to 1 space and not outside. Make sure there is no overlapping UV's, so say if you have a windows that are using the same uv, only bake down one…
Hi. It can be done by multiplying the xy coordinates by 2*(1/resolution) and then subtracting 1/resolution in SD, but as it was pointed out, unfortunately the SD 3d noises doesn't seem to tile regardless of the seamless uvws provided. It works nicely in the Unreal setup though. Here is the explanation of this:…
I think shifting polys would be the fastest and work well in this case assuming you're using tiling textures. Good to hear it was intentional and deliberate and there's is good rationale behind the decision. Dialing it back a bit would probably be a good compromise as the homogeneous nature of the space serves the motif…
I've always heard to pay off your Credit Cards first, as you're paying more interest on those than the others. Then ys, Car, then student loans. One good trick that doesn't help pay off much faster, but does help build good credit is to always pay more than the minimum. Even if it's just a $1 over. From my understanding…
The Override Toggle is definitely to blame for not being able to "quit" the selection by pressing the same number twice. But even with the toggle on or off you should still be able to to use 1,2,3,4,5 to set a selection. Default behaviour = Toggle off: 1-5 to select. Hit the same number to deselect. Toggle on: 1-5 to…
- Apply another UVW Unwrap modifier on top of your history stack, - Save your layout. Because it will attempt to reset it back to the default layout when you do the next step - Change the channel from 1 to 2, load your layout if you need to and arrange the pieces however you want for your new layout. - Save your new layout…
As others mentioned, your portfolio is very solid. One thing that might be a factor is that lots of companies make sci fi type games, and your big sci fi piece is very underwelming and is probably one of the weakest pieces. So they may be thinking, "he has a lot of good work, but he sucks at the art style we are making".…
anybody have a good list of do's and don'ts for painting weights in Maya? Ive rigged a character, smooth skinned it and started fixing weighting problems with the paint weights tool. Im using the add brush with a range of -1 to +1 and sliding between the two for adjustments. I first select the bone from the influence list…
You would make a small modular piece and tile it 4 times to fill the hole or you make a bigger tile and get rid of the roof section from the wall pieces. As for Adams example that you are showing, the best way to do it would be to have 2 tiles. 1 tile that is square and another 1 that would be custom for that building. The…