Had a play with things this morning, thinking of wrapping this up soon, still need to do some breakdown shots and better images relating to the high poly sculpts. What do people think?
If it´s just for painting tileable textures you can use this: http://dl.dropbox.com/u/1114083/tilequad.obj If it´s for sculpting you have to do it like fade said or get the advantage pack.
thats really cool oxy! how did you get into action figure sculpting? I tried modding some of my old figures back in the day when I subscribed to Toyfare...
How refreshing, a soldier with normal proportions. :) Looks good so far, sculpt looks like he's frowning though. /e Arms might be a tad too short, or the crotch is too low.
Thanks everyone. I'm just trying to do a low poly game asset without any sculpting. I'll try detaching the handles as GCMP suggested and cleaning up the stretched triangles at the edges.
may find this useful as well, in maya you can use the sculpt geometry tool to do a push like in max...select verts, set a value, push or pull and use the flood button.
Thanks jonas, is there anything in particular that you would change on it? I know there is still sculpting around the road that needs working on still so that will help sell it. And great work btw, very inspiring.
really interesting concept, I think this is gonna turn out really cool. so far the sculpting looks great. The only problem im having is the cloth on the pants, it looks to fat and inflated.
unbelievable work. the dragon man sketches back a ways are incredibly well done, i am working on sculpting one now, and your handling of the scales is an invaluable influence.:thumbup::thumbup: -Woog
For something that detailed and "organic" I would build a base mesh in whatever 3d App, then take it into either Zbrush or Mudbox and sculpt it. But it sounds like you are already working along those lines?