@okidoki I think the model is the issue and not substance. If you see the normal image png, it is not messed up (Otherwise both sides would look bad as the texture is repeating. At least that's what I think, not very versed with this ) This is a render of both the models (Eugene's and mine) in the same conditions, Normal…
Useful for hard surface high poly yes. It can probably provide a good base for low poly aswell. CAD uses NURBS so i'm not sure about the distinction you make. You don't have any production constraint tho so it's more "artsy". It looks more user friendly than Rhino/Fusion (not even mentioning stuff like Solidworks) and more…
Lots of handy tips here - https://polycount.com/discussion/comment/2773644/#Comment_2773644 plus this long running sub-d thread, as well - https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p182 Could also look into utilising modifiers and loop…