Gents, It has been awhile since I have worked on this piece, getting back into the modeling mood. I am having geometry problems with the butt stock. Please look and comment and any advise is always appreciated. Its not done of course, I am missing the friction lock and the slide lock lever. Cheers,
The most likely scenario is that they are simply not showing the decal geo/floating panels on this breakdown picture. In other words : the wireframe shown here is probably not exactly that of the house seen in the ingame screenshot. A small user error when putting together a bunch of slides is more likely than some kind of…
Normally I'd guess that you have weird transforms or frozen transforms on your blend shape source. You could try using match transforms in that case. But it looks more like it's sliding along one of the head bones, were transforms frozen before you skinned it? Head mesh as a child of a head bone?
Very nice work loving the assets break down, I keep thing the first screenshot is a concept! Gona be adding these to my polycount inspiration folder. If I had to crit one thing it would be that the door in this screen is a little too simple looking. Does not look like there is any way for it to slide into the wall or…
I'm sure I've already tried the local action center but I will try it again when I get home. I was wondering, is it possible to make a tool preset or script that activates two tools in modo at the same time? I think if the slide and scale tools were activated together it would solve this problem.
Just got back from seeing this. I enjoyed it although I did have some issues with it. It's a kid's movie so I just let them slide. I had to go see it cause I remember sitting in my mickey mouse club chair every afternoon to watch the old show :/
I suppose it might depend on the engine/exporter, but usually you're not limited to just weighting a model to bone chains. Here's the pistol from Half Life 2 for example: Instead of using bones for deformers, it is weighted to a few curves. Translating the blue box moves the slide, rotating the yellow square box rotates…
not entirely a "game/art" topic, but I'd share it anyway. Last semester I did a project for neuro-scientists, creating an interactive viewer of a rat's brain. The task involved creating surface models of brain's structures in 3dsmax, and the viewer program with luxinia. reconstruction of the structures was done from spline…
Nope. The difference between DX7 and DX9 was astronomical. The difference between DX9 and DX11 is largely incremental. Faked GI vs. Real GI... which most people couldn't tell a difference unless they're side by side. 1080p vs 720p ... which most people couldn't tell a difference unless they're side by side.
what i want to do is render out a map for my object which is lightest at the bottom and darkest at the top.. sort of like the "Value Gradient - Beginning the Hirearchy" slide in the Dota2 workshop art guide: http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf ive already tried using a dome and…