What is your favourite videogame? Either Yoshi's Island or Rock Band 2 Why is it your favourite videogame? Because it's the best platformer ever made, has great music, great variety, and an amazing art style / because it lets me live out my rock and roll dream with awesome songs and incredible gameplay What do you think is…
Now this looks cool. The tree in mid-left foreground with the exposed roots seems a bit chunky down there, and the long branch stretching into the camera isn't exactly clear to me what is going on. The archway shaped tree might look better if it's tapered -- like a normal standing tree that has just bent over completely.…
First off, thanks for the replys guys. It means alot to me when I get feedback, compliment or "constructive crit". :P Just to let everyone know, this model is meant to be used for normal mapping. I left out the firing pin inside the action simply because adding the detail to a part of the gun you'll almost never see is a…
This game is so damn good. Has blown away my expectations in terms of art, fun and sheer scope, and thats coming froma die hard God of War fan. The rocks and environment work in this game is off the hook. I really dont know how they are pushing as much detail as they are. There have been a ton of little rediculous things…
are you trying to draw the attention to the rock centerpiece? - i'd remove or tone down significantly the light in the middle double doors/center, and 2nd story room, and consider having your occupants be in another part of the structure, for lighting and contrast. Currently the lights draw my eye first - consider playing…
Update I have been cracking on with getting assets into this piece, utilising trim sheets and tiling textures to do most the work for me. I have mainly been focusing on getting the walls, floors and ceiling (trees) done in the scene so I can focus on unique assets and finesse. to do : - vary the floor textures, sort out…
Since the Xbox 360 artists have been putting insane amounts of detail into games, the Gears of War 3 art dump always comes to mind (https://polycount.com/discussion/159588/kevin-johnstone-of-epic-games). I don't think too much detail is actually a problem, the detail is already there, we might have to apply it differently…
Dragon Piece WIP I am currently in the process of refining this piece I made during the Zbrush 2020 Beta Testing: The first thing I'm adding are the dragon's babies (this was part of the original scope, but I had to delay it due to the original deadline). The babies will improve the storytelling factor of the piece! Baby…
All the green effect and handle look great but blade-flint is not there yet Let me try to explain how this blades are made maybe this will help you so you have one rock bashing the other rock chipping small pieces in hope to achieve a certain shape so horns in your case a probably not possible[also there are various in…
ClusterOne: Thanks! Most of the detail here is in the material shader itself as material blending (Such as grime) is done in per pixel in worldspace using a weighted blending mask calculated in DDO for each model (Dirt and wear is more frequent on edges + in occluded areas, but since this is DDO you can set whatever…