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By the way here are google drive links to the low and high fbx files https://drive.google.com/open?id=1Zcq5OZAAG2Zja9-72sep-b6mEYR8SLdW https://drive.google.com/open?id=1EHTMiFosMO8fK3lPKhfGqklagwALb_Lo
For some reason x86 crashes for me, when opening. It gets photoshop open but just after the nDo 2 Spash screen I get "nDo is not responding" -sadfacez-
Maybe I'm missing some obvious step that you'll see if I list my actions. - File -> Reset - File -> Import, choose an FBX file with existing UVs and normals (validated them as properly imported with Game vertex tool and UV view in Modo) - Drag the Mesh entity (thing with a cube icon) out of Items "folder" Modo creates for…
Hmm... I just ran this: import win32com.client psApp = win32com.client.Dispatch("Photoshop.Application") psApp.Open(r"G:\test.psd") # Opens a PSD file doc = psApp.Application.ActiveDocument # Get active document object layer = doc.ArtLayers[0] # Get the bottom-most layer layer.AdjustBrightnessContrast(20,-15) # Bright +20,…
ok, well the documentation for photoshop scripting is not the most user friendly (at least for a numpty like me) but there are sites like PS-Scripts and generally googling will turn up results. The docs are in the the photoshop folder there are some pdfs with the various classes and so on which the photoshop scripting…
Thank you everyone for your feedback so far! @Chademond = I always though of it more as a split-pea soup kinda green. But I guess split-pea soup kinda looks like puke. I'd like to stay away from monochromatic colours as I find they lack personality. That, and I notice many 3D artists use a white/gray/black as a base colour…