It seems the 3 biggest things im reading right now are 1- Make polycount more Visual friendly (like pior is saying) 2- Bring more competitions to get more people actively involved//see workflows 3- Put up or shut up. Many people are coming in here tossing in 2 cents and other senior members are attacking them because they…
Also take into account that not all artists are equal. You might some half-assed hobbiest who'd be willing to work for eight bucks an hour, but would give you terrible art, or a seasoned old pro that bills out at $100 per hour, yet does phenomenal work, both in quality and speed of production. Or it could be the other way…
I wasn't trying to stir up a question of who has more artistic skill, so let's please hold that for another thread. This poll was posted to determine where the bulk of the work is in the course of game production. My comments about challenges were just a minor footnote, but I am concerned about the number or game degree…
Sounds good, I couldn't afford art school so teaching myself 3dstudio max and the wealth of knowledge at polycount helped me land an art job with ea. I think this forum, and forums in general are invaluable for the hobbiest and 3d student looking to improve their skill and learn more about the industry they hope to work in.