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Re: Edit a mesh with weighted normals.
Reply by
cptSwing
·
Aug 2020
·
Home
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Technical Talk
There are a variety of MCG's with conform / shrinkwrap functions.. though my success has been mixed.
2 results
Re: [WIP][Environment] Studying Trim Sheets by Making a Desert Themed Environment
Reply by
Druwed
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Aug 2019
·
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3D Art Showcase & Critiques
Made a (hopefully) better functioning Trim sheet and some Tileable textures to apply to the environment
Re: [Chivalry] - Mason Man-at-Arms - Peasant Rebellion
Reply by
Imperium101
·
Sep 2014
·
Home
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Contests & Challenges Archives
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Arms & Armor, Chivalry: Medieval Workshop
You make a point Matt, but I am also wondering how this will function with the hitbox...
Re: Introducing the GeForce GTX 680 GPU
Reply by
Calabi
·
Mar 2012
·
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General Discussion
I'm tempted by this but supposedly there will be better cards later, better for compute/cuda functions at least.
Re: Rotating normal maps and fixing errors
Reply by
Mark Dygert
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Aug 2012
·
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Technical Talk
Doesn't xNormal also have some normal map rotation functionality? Or maybe it was nDo2...
3 results
Re: Scifi Mech
Reply by
Dimfist
·
Apr 2014
·
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3D Art Showcase & Critiques
There are some really nice shapes going on but as far as function, where would the person fit?
3 results
Re: Substance Painter constrain brush
Reply by
genwu
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Feb 2015
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Adobe Substance
Alright, thanks for the reply. I'll pray for sooner, not later - it's a pretty important function for an artist :)
Re: What Are You Working On? 2015!!!
Reply by
Vailias
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Jan 2015
·
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Stickies
Coordinate space inversion function in Unreal 4. Could be good for some interesting effects.
29 results
Re: PolySmoother
Reply by
PolyTools3D
·
Oct 2017
·
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Technical Talk
PolySmoother v2.1 Trial Version Released Fully functional 15 days Trial Version
2 results
Re: Bodypaint Alternative
Reply by
cptSwing
·
Jan 2014
·
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Technical Talk
paololazatin: You can, however, use the 'flatten to uv space' function in mudbox and paint on that ;-)
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