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Re: Brandoom's thread of miracle-WIP
Reply by
brandoom
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Aug 2011
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3D Art Showcase & Critiques
Hey guys.. So I've continued to work away at this scene. I'd reallllly like to finish it off sometime soon.. Thoughts? :D
Re: Greengrocer Ziggs Skin
Reply by
UchiLT
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Nov 2017
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Home
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Contests & Challenges Archives
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Riot Creative Contest 2017
›
Riot Creative Contest 2017 - Character Art
Today I had some time and continued with this a little bit. He is starting to look like in the concept...So happy so far!
Re: Leaving game dev
Reply by
Alemja
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Mar 2017
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Career & Education
Congrats on the new gig! Thanks for all of the help you have given around Polycount, I hope you will continue to stick around.
Re: [prop] power generator
Reply by
J0NNYquid
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Jul 2013
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3D Art Showcase & Critiques
Really digging this. I am also a big fan of the continuity in your presentation, i.e, the logo also in the texture presentation, it's a nice touch.
Re: Ellana - From TCGs to concept art
Reply by
Ellana
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Nov 2015
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2D Art Showcase & Critiques
The updates continue, with a new Noz mage! For those interested in that type of stuff, I also made a step-by-step process of Wing Chun :)
Re: WIP Pandaren House
Reply by
KyleJensen
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Oct 2012
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3D Art Showcase & Critiques
Thanks for the crits. The colors in the pillars are still at an early stage, but I'll make sure they match the door's trim as I continue working on them. :)
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Re: [Riot Art Contest] Ezreal
Reply by
Enalya
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Oct 2014
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Contests & Challenges Archives
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Riot Art Contest
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Riot Art Contest - Illustration
Yes, last sketch is really good. Continue with that (: My comments about space still apply, please read back if you're interested.
Re: Wild star fan art: feedback requested
Reply by
brosadocg
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Mar 2016
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3D Art Showcase & Critiques
Finished with my bust for now. I would love to continue this guy and make him a full character. Thanks everyone for all the feedback.
Re: n00b mistakes you've made.
Reply by
mLichy
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May 2010
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Technical Talk
^ you can collapse your stack and just re-apply the unwrap and continue? Or did u unwrap below your Edit Poly?
3 results
Re: High Poly Pinching
Reply by
nick2730
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Jan 2012
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Technical Talk
its the triangle in the mesh, quad them out should smooth it. Have the control edge continue up as oppose to wrapping to create the triangle
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