Hey hey! Have you guys finished all in time? I hope so, I'm a bit late into writing this post and still recovering from my hardcore all-in work this last Tuesday and Wednesday. You know, when you work for a goal and time is running out, you have to give all your best until the end (even if you don't sleep to accomplish…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
thanks for the suggestion, I did a bit work on it so are you talking about stuff like this? or where you talking about more detail? edit: I probably should of have baked a AO map :\
andys probably talking about r&d before the project. Also I was there when he wrote that tutorial - so im not sure what hes talking about when he says this was before pbr.
Nick, if you want a good primer, go talk with Sam, our fx / animation coder. He worked at Pandemic on the first one. It was rather amusing talking with him about its development this past Friday.
hm. Isometric RPG game eh? A generic Idea that's been done far better on numerous projects with $$$millions$$$ budgets. You should watch this Ted talk by Seth Godin: http://www.ted.com/talks/seth_godin_on_sliced_bread.html
I remember a GDC talk, can't remember which one but they talked about contacting other artists and asking permission to re-light their scenes, after all this is exactly what you'll be doing in a professional environment.
Hello Community! I've been on a sculpting learning process since the beginning of this year. (Which you can see here: link) Now I'm on my 3rd more difficult task of modeling a full character. She needs to be done within a month's time. And I have this horrible issue of getting started. So I'm going need help from all of…
Had a talked briefly with someone over at SyncSketch, it might take up to 2 months for it to be able for the embedding functionality. Then we'll have to talk to polycount and see what they think. So nothing is happening anytime soon :P