Thanks, I agree about Rock 3 looking cold! All the reference photos I took were of a non-snowy cold environment. Lots of browns and olive greens with orange dying ferns and very few leaves on trees. Hmm... I hate being torn between two choices! I think I'll just keep modelling and fix it later on. Here's a quick UDK test,…
Finished with the undershirt and pants. Moving along to the coat now. Boots seem like something I could sink a lot more time into, but for now these will suffice. I think they would be fine for a game. But perhaps later I'll take some time to make some very detailed boots. I'd like to make the soles and laces very…
Glad ya'll like what we're working on! @C86G - One step at a time, mate:) We'd love to make a full game out of it, but it's a bit early to say how it will go (pros and cons with doing it solely for fun)... + we got so many crazy ideas that we want to make that it will probably take a while to get there. Maybe we can share…
Got a bit of work done on his gun. I still have to add the hammer, magazine, ejection port, safety and a couple of other smaller details. Little stuff like the grooves on the sides of the slide and texture on the grip will be added later once I get to normal mapping. This is the first gun I've ever made. I'm not sure…
More or less finished the main texturing and baking process in substance painter. Pretty happy with the way the bake and metal paint came out. So what i am planning to do at a later date is come back and change the colour of this to white so i can make a instance in unreal. For the meantime however i am going with the…
Thanks carl, yea I agree with you some of the stuff looks a little clean. my process tends to revolve around getting a clean pass done first and then going in and adding all the dirt and wear etc. this will be done in the textures of the unique assets and for the more repetative stuff (crates and barrels) i will use vertex…
Well I think I'm going to call this done....for now. I might come back to it at a later date. I did another polish/re-texture pass. I tried to liven it up a little more as well. I learned a lot from this project. Looking forward to starting a new project. Higher res images on…
Holy wha ..? Derek Jacobi? Neat! I was a wee bit disappointed with the first one, seeing it go to the precipice of hot vampire-on-werewolf action and never really come through in the way I was slavering for, but it was definitely worth watching if only because Kate Beckinsale's latex-clad ass is never not worth seeing. So…
[ QUOTE ] For an iridescent beetle, say the diffuse colour is dark brown/black, you could give the spec a really saturated green colour, and that would give a really cool effect in game. [/ QUOTE ] I had a go at this exact thing a couple of months ago in doom 3. Beetle Green Specular Beetle Yellow Specular Obviously now I…