You know what I'd like to see? A 0 to 360 degree slider for bend (and/or possibly a floatFieldGrp). I wrote my own primitive degree bend script so I could get nice 90 degree bends without having to figure out what 1/4 pi is. bend1.curvature would be $sliderValue / 3.14159
Thanks for the comments! For the turntable gifs, I simply do a playblast of a 24 frame 360 degree turn, save it in an image format I can open in Photoshop, then use PS to crop the images and make a gif animation out of them. When doing the textures I generally start out with a basic ambient occlusion bake to get some idea…
ANIMATION The 22mn movie contains 8 major scenes. We had some difficulty to open some projects once the file size exceed 600 Megabyte but we made it...it was one of the most hard issue to solve. The best solution was to remove some or many objects especially trees from the scene. The scene with the crowd was the most…
Amazing concept. Going to keep an eye on this one. Just out of interest will you model it so it can be viewed from a 360 angle or just based on how you see it in game (leave the back faces empty)? I'm not sure how to go about mine and wondered if you had any advice. good luck!
I understand what you say. And there is certainly a point in what you say that applies to me. I have not mastered sub-d yet but I can get the job done most of the times. I'm not looking for a replacement in my workflow. Merely an addition. Main functions I see myself using and having great advantage is Booleans &…
360 video output tends to crush black levels more than the ps3, hence why you lose detail in darker areas especially shadows. Ironically this makes the colors seem more vibrant, which tricks our eyes into thinking it looks better (especially when compared side to side with the ps3)
Dat hardcore LOD'ing of viewdistance in the upper left of the picture, yep it's a Bethesda open world game alright. Animations look a bit better this time, considering it doesn't seem to be coming out for ps3 or 360 they might be pushing more stuff into it. But who cares, 99% of hte reason I play any Beth game is to…
this lighting/scanning stuff has been done in several titles in the PS3/360 era already. the problem with it in my opinion is simply that it requires all the bells and whistles to be turned on and finely tuned to look any good. in my experience these are the very same features and rendering accuracy that are being thrown…