Thank you so much for the CC man, seriously helpful. This is the 1st time I have ever worked with animation but I will work on exaggerating it more tonight. I was planning on replacing the 2D eyes with 3D eyes that blink and squizz shut when the char gets hurt ect ect to add some expression, still not sure how that will…
I get why people love iphone and its fine, but its not for me. No 1 reason for not using the phone would be Itunes. Can't stand that thing. Recently had one of HDDs plugged of so part of music library went missing. The damn thing doesn't have rescan/update feature! Its 2011 and somehow no one thought that would be useful.…
ajr2764, hey thanks for the review. I'd like to mention that pieces in the back are a bit to deep to be accurately portrayed by just a normal map. I may run some tests with and without the geometry to see if it works but there are actually fairly deep so for a 1st person model they could be necessary. I could and probably…
tricount can be misleading. Setting each poly to a separate smoothing group in fact doubles the vert count along their borders. http://www.polycount.com/forum/showpost.php?p=762436&postcount=15 I think it would be nice to see the model first. However, in case of a weapon (I assume it is a first-person-view model) I…
First project of the quarter for school :) I'll be working from Artyom Vlaskin's concept I really like this guys concepts...he has intricate yet cleans designs with good silhouettes. http://banderlog.cghub.com/ I've convinced my teacher to present this project real time in UDK instead of maya/max. We have 5 weeks for this…
Hey guys, sorry for the lack of updates - have had other stuff on recently but back to work. Some picture frames, mostly modular (I have some space on the UVs for additional pieces. the round frame and the "flourishes" are all just alphas on a flat plane. (1st image UDK, 2nd Marmo) Some tiles - this variation is for…
It all depends on the scale of the game. If you're doing a typical 1st person game, then 1 unit can be 1 centimeter (Unreal default), or it can be 1 meter (Unity default). It's up to you which scale you use, just decide and stick with it for the duration of the game dev process. If the game is a different scale, like a…
Hey guys, haven't updated this in a while (was working on my demo reel). I've decided to clean up my textures to make my Environment more efficient. I've got here a diffuse I'm using on my huts: And as you can see I only require opacity map for the Roof and Fur piece, while the rest of this map is a waste of space: Is…
@ polyly : Not sure if you are talkin to me? i stated on the 1st page ive merged over to CE3 from UDK. Environment Probe isnt working well for me atm. The Enviro cube map is rendered so bright barely anything is visible on the map. No matter what settings its always blown out. Ill have a look at it again soon. Anyways,…
https://texture.ninja/ It's been a long time but I basically started from scratch. The website is now hosted on AWS so it's much, much faster. More expensive as well ($100-$150/month) but I'm hoping that will pay off. The site will be completely free to use until December 1st so take advantage of that and download some…