Tutors & Services — on-demand 3D pros for projects, training, or both. We’re a network of vetted specialists available for contract work, collaborative screenshare sessions, or 1:1 tutoring — so you can ship faster and level up along the way. SketchUp + Lumion: modern waterfront villa 👉 View archviz services Fusion 360:…
First things first: Keep in mind I'm still a junior artist myself, so take all that I write with a grain of salt. This new model is far better than the first, but still let's get back to the beginning? What I miss (and that's extremely common when talking with beginners) - what is the purpose of the model? Is it going to…
/agree with Brian - Best stuff only, no WIP (but breakdowns are fine and good) - only real-time engines (game engines are best, because it shows that you are also familiar with the implementation and set-up process in this engine) - You want to get into games? So only game relevant pieces Otherwise what the video says. :)
Contract Force is a highly customizable squad tactics/strategy game in the tradition of Jagged Alliance and X-COM. The player takes command of a force of mercenaries to wage a private little war against a powerful corporation with ambitions of global economic domination. Set a few years into the future against the moody…
the problem with moving the iris alone is. I did not set it up that way. when I want to move each I do even in 3d. I separate the eye into 3 parts for independent movement. but for this one. I went with a single sphere for each eye. movement is done by bone animation. but the eye is changing shape despite being bone…
Having watched all the D2 cinematics yesterday, I've gotta say I can't really get all the macabre stuff people are refering too. You see a skinny man lying on a floor.. you see a skinny man in an inn with is set on fire... you see a skinny man walk through the desert.. you see a skinny man pull a soulstone out of mephistos…
How about getting off your ass and work that portfolio? :P Other than that, I guess meeting people is a good way of networking, there seem to be many meet ups on bigger events or sometimes just for fun. Personally I met some pretty awesome people at the meed up in London, it was a great experience and overall I had a great…
Welcome to Polycount! Best way to get responses is to embed your work here on Polycount. Don't make us click a dodgy link to see your stuff, that stops lots of people right away, it's a gate. We're on a site where art is embedded all the time. It's the expectation. We've clicked on your thread, expecting to see your…
@darbeenbo: thanks, and yes I realize now that I should have bumped up the shadow map size. @Olli: thanks I'm pretty happy with how it came out, lighting made a HUGE difference @dim: thank yee and Voila, the lp is below..in the process of being tackled For the shadows since I've been getting feedback on that right now the…
Always make new content and refresh your portfolio. Get rid of anything that doesn't look like it belongs in a game about to hit the streets. Making a portfolio out of projects you did in school is a bad idea because those are some of the first models you ever created. It's like a concept artist trying to apply for a job…