Heeeeey SMV that's perfect!! So I started watching it ... the full CG scenes are gorgeous but anything ingame (battle and realtime cutscenes) are boring as hell! Hence I have another question ... Is there any website with the CG cutscenes only, in good quality, and preferably with jap voice/english subs? I want to enjoy…
The problem is that *every* app calculates tangents just a little bit differently, but atleast maya and xnormal can display normals rendered in the respective programs correctly(or "mostly correct"). I'm pretty sure that max renders specifically for offline rendering, and uses a different method for realtime display,…
Closest you are going to get is something like this: http://kotaku.com/5963528/heres-a-devastating-account-of-the-crap-women-in-the-games-business-have-to-deal-with-in-2012 https://twitter.com/search/realtime?q=%231reasonwhy&src=tren In case anyone missed this, these are female game developers tweeting their "number one…
I've got at most 8 materials in the scene, 2 using skin shaders. But if it's the realtime post-processing items being the costliest, I will keep that in mind. I guess also, I do wish that items like High-res shadows could be done only on image capture for those instances turning them off allow for easier operation.
Thanks guys. @Cactus on Fire - nope, this is a realtime sun. Still blocking it out. Trying to find interesting shape. Guys I have my first question about CE - I used to have really good shadows from any distance, but right now they disappear when I go farther.Is there any distance setting for shadows?
ah i should have elaborated. i realise what you're saying. what i was trying to do was simply do a turntable in realtime. i linked the mesh to the pedestal, and rotated the pedestal via keyframe. i needed an omni to follow round. i resolved the issue by creating a bone at 0,0,0 and rotating it with the pedestal, and having…
Really nice terrains , shaders and post effects ! Also great to see Torino (being my city) in a documentary and in cg too ! I've worked with real terrains too a few times (though on a much smaller / simpler scale ) It must have been quite a task ! realworld terrain data and realtime 3d don't go together easily !
Actually Ross, I believe Gir is referencing the realtime shaders for his materials in those viewers. Gir is fully aware of the difference between offline and online render shots. You aren't going to get the same quality of say vs the Crytek engine on these online ones yet. While when you do, Crytek would have already moved…
pseudo-update, add a "title page" image to the first post as a sort of general guide to the pieces I currently want to wrap up. as I finish each one I'll replace the desaturated image with the proper colourfull textured version. Heavy Henry is there cause I still need to make the damned realtime version of him. thanks for…
Thanks for the comment, much appreciated :) The polypainting is really just preliminary work. Just so I have a base later on when I do the realtime version. And I probably jumped into it too soon, I just couldn't help it really. Screenshot of regular material, I assume you mean without the gear, just the anatomy stuff.