Hi everyone, Our current level designer that was taking care of the inside of the mansion has been very slow due to his personal life. We are currently looking for a new level designer to continue his work and make a gorgeous horror mansion. As a short preview of our art quality you can check those wip pictures that our…
Netherrealm Studios seeks a skilled Unreal Engine Technical World Artist who will drive the creation of in-game assets, events and destruction. This person will work closely with Senior World Artists, Lead Environment Artist and the Kore Engineering Team to improve existing pipelines and implement innovative solutions with…
We really happy to be announcing today the winners to Polycount's first ever all-2D contest: Unreal Tournament Master Challenge: Concept Art. As a reminder, the winners of this contest have won the following prizes: Epic Games prizes All entries that Epic chooses as a winner will receive a round of feedback from Chris…
Hi everyone! First of all, I apologize if I have put this thread into incorrect section. Second, nice to meet you! I am just an amateur 3D hobbyist, started using Blender maybe few months ago. Anyway, I have a question for much more experienced modelers than me :smile: I am planning to make a static camera survival horror…
We just couldn't make it fit for this release but full PSD export is still on the roadmap. It's a nice little challenge as our channels can have different color spaces, bit depth, etc. Making all this fit in a single PSD is trickier than you could think, but we'll get there :)
I'm sure that this is more than likely a known thang' to most of you enviornment artists out there, but I'm reletively new to scene building. This all came to mind after working with the Halflife2 SDK, and seeing the way they created their textures. If you break it all down, there is a very simple system they used, which…
I wouldn't put it past EA to put it out for the PS3 if they can get around the original deal Bioware made with MS for it to be an exclusive. The terms were never revealed publicly, but I think EA said they were trying to find a way to get it done. I bet there will be a PS3 version eventually.
"w-w-want to feel my duelsense? uwu" can't get a PS5? how about 3d printing your own PS5! she will love you more, I promise. The download is free: https://gum.co/giJuQ "y-y-your disk is warm inside me! ꈍ .̮ ꈍ" Ref
The games trailer was rendered entirely in-engine. Everything is on the PS3, no offline PC render was used. All assets are game assets directly on the PS3. Was done exactly like the Uncharted 3 cut scenes were done :) The guys who were working on this did a phenomenal job, love getting to see it everyday :) www.lastofus.com
Thank you! Glad you like it so far! :) Oh yeah, why didn't I think of that? What a great idea! Btw, how do I access PS3 screenshots from my PC? I know how to access stuff from my PC on the PS3, but not the other way. :P