I finally had some time to finish up the high poly: I decided to cut out making the bipod for the weapon to save on time. I also want to render the weapon in Unreal and with that, also create a camo skin system with the material layering system in that game engine. In my head, I imagine it working and looking like the skin…
Oh wow Anorexic much? Unfortunately, I guess that's just how most americans like it, despite the fact that they're a bunch of fat asses Must be those self hating fatties
yeah its been an odd day,we both thought that we had lost the cat for good and were a bit down. I even went across to the building site across the road and climbed on to the 3rd floor scaffolding so i could see if the cat was in the neighbours gardens. Not a sight of him. He is a tough little bugger i will give him that…
So I'm running into these situations with composition in blender and could use some help as I feel it a simple answer but it hard to find it. So first in composition I'm trying to render the result as shown in A but when i render it, i don't get the background as shown in B. So is there something off because i was able to…
We are looking for an experienced 2D Designer to help us create a logo for our small studio. We aim for a flat design, with simple colors. The main theme around the logo would be the cat. More information, references and other details through the chat. Please attach your portfolio and share your past experiences with…
Thanks for the responses everyone. I'm also really sorry the game didn't make it off the launch pad. @Snacuum: Hat's and other little attachable elements were going to be a big part of sprite reuse. It would be way easier to connect and animate a tiny little chef hat then it would be to create a whole new character. Also…
Working on texturing my TF2 elf hat, kind of a hassle right now since texturing is definately my weak point: Wanted to take a break from texturing so made the valve from Valve's logo, took about 15 mins, think I'll fix it up make it look like the actual thing and maybe stick it on the back of the Heavy's head once the elf…
I feel like all of the skin other than the face is very bland, and almost zombie looking itself. It needs more livening up. The hat also needs to be toned down a bit, too contrasted from the rest of the model. The texture on the hat also looks a bit blurred, or something, and it really stands out as cg from the rest.…