Hi, here is an example to toy with: rollout rolMain "Test"( subRollout scriptBin width:100 height:200 pos:[-1,-1]-------------------------------------------------------------------------------- rollout rolSub_1 "rol_1" ( label lb_01 "rolSub_1" on rolSub_1 rolledUp bState do ( if (bState == true) then ( rolMain.height +=…
Ya, when you're cutting it up, just make sure that the widths and heights of the images you make are the same. i.e. the height of the image for the front and side views should be the same, and the bottom of the tire should be the same # of pixels up from the bottom. The width of the Front and the height of the Top view…
If you are a guest in someone elses home you follow their rules and you respect their customs. If you respect your hosts you respect their customs and such. Respect doesn't always make sense, but tons of things make no sense unless you grow up with them. Most young people have little-to-no respect....and that's to be…
Sorry for the late reply. Actually i had a lamp next to the door (now replaced with the tree) but because i also have the lamp on the ceiling it felt too much. Also when i added that lamp to the scene and then baked the lighting UE tinted the whole room red :/ (that also happens if i bake to a higher quality, like high or…
Ok, thank you for the answer! Yeah I'm self-teaching! Recently I read an article (http://blendernpr.org/npr-learning-path/#learn) about self-teaching. They said what you've said about monitoring your progress (the difference is that instead of a month, it's a week). I'm starting to monitor my progress at the beginning of…
I'm a noob at maxscript but you could use this very basic script. Just assign it to 2 different hotkeys. It would be nice to make a toggle button that stores the old material, switches to 1 material and then goes back to the old material. But I have no idea how to do that. macroScript MaterialCycler1category:"…
Making slow progress. Uncofident progress, but progress. Attempted to implement Ross' and Team Awesome Horse's critiques. Notes to self and self critique: - That left arm is still off. - I am definitely not confident about what hue I need to be slapping on the trees. - going to have to deal with competing light sources…
I don't think his tires are too thick - it looks like the everything else is too narrow - though I guess either of those things can be true. I would still fix everything else instead of the tires though, since they have the most parts and detail so far. easterislandnick's statement is proven, however, you need a block-in.…
IMO, you should start over/scrap the road barrier. Its really blobby and malshapen. the texture is bland. It reads like shot up or damaged concrete, but for that to be the case you need to show the original hull in places (corners and areas that have been undamaged) and you need to have specific damage sources (bullet…
Hey, actually I figured out there's an option to modify the colours with the vertex paint modifier called adjust colours in the floating box. Just turned up red all the way so i was left with red in occluded areas and white everywhere else. Since I still needed black instead of white I used the hsv tickbox in the colour…