That plugin you linked to is interesting, but isn't good enough for production use I don't think, at least games. We do alot of mirroring and overlapping amoung other things that plugin doesn't account for, so then it's just as much work because of having to re-scale/move stuff how you want it. I don't think any script…
Is Substance Designer mandatory? Depends on the job and the studio. There are some environment art jobs that will expect you to know Substance, But at others, probably most, only dedicated material artists are doing work in Designer, and any texturing an environment artist does will be in Painter. Should I focus on…
Well you just gotta feed it the right kind of photo. There needs to be some kind of contrast there, otherwise none of these auto tools will work. A recent example, made this asset for the glTF shader development work we're doing with Khronos.…
Watched the demo video. What really stuck out in an awkward/bad way was some of the grass flora movement in the field grass in the first few shots. It looks like you wanted there to be a breeze to pass through them so that they don't seem like static objects but instead it looks awkward as there are clumps of grass that…
@DanaosC Just off the bat I'm with @PyrZern , the faceting you have going on in your cards looks like you forgot to soften edge normals on the cards before importing into Marmoset. If not that then maybe you forgot to soften the edge normals on the mesh you transfered vertex normals from? If not THAT then maybe there's…
It is specific to what kind of weathering you are trying to create. Metals corrode and oxidize, and in the process they undergo chemical changes. Also, many kinds of damage and localized wear include a component of surface transfer between materials. Do what looks right for the circumstances you are trying to replicate and…
Have you seen the talk with the art director of Guilty Geard Xrd? His team were trying to achieve a similar idea, from the perspective of replicating the wandering fluidity of hand draw animation in the rigidity of computer graphics. Their solution was to use a complex rig with distortion points splayed across its entire…
the proportions of the arch are not quite correct and as such it will make a ice technical piece but i think you've missed important aspects of the concepts scale the arch is too wide and not deep enough and the bricks are too small and sharpe (not worn enough) dont take this the wrong way as i think youve been…
Well, the point is....I could just go full accuracy and replicate the references down to the smallest twig (well, not that much, but you know what I mean). The problem comes with retopology. At the moment, no automated function is capable of achieving a good distribution of polygons within a reasonable budget. If I go too…
Something like 500 games are released onto the app store every week now; the vast majority of them barely make a few dollars. Games like Clash of Clans had a lot of money invested into them, their staff and their infrastructure - they were also not new players (Clash of Clans was something like their fifth game, which is…