Hi Eric, Yes, normal map. I am generating the normal map in xNormal and applying to the model in Maya by setting up a material and load the normal map exactly as you said. All looks fine, I then export the model as obj but I decided to import that same obj into Maya to verify that all is well but it's not.. after…
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Thanks for the reply Eric. That breaks down though if the curve is dependent on building height versus a set amount. Maybe I could cheat and do a set inward curve bottom floor. All middle floors straight. The uppermost floors always curved outwards. \ / (Upper) | | (mid) | | (mid) / \ (Lower) Would still require 3 separate…
it is stuck to the 5 background images as far as i know, the overcast is one of those 5. the "sun" in there is just a pointlight they added in there. anyways if you have been calibrating with pisa courtyard you probably noticed the discrepancies aswell. Eric, the GGX calibration export doesn't seem to work for me right…
My problem with hulks face is that it is way to narrow. Hulk always had a very wide face - aka big distance between eyes and wide jaw and such. Even Eric Banner had a wide face... Edit: hehe, he actually looks like as if Bruce Lee got turned into the Hulk which is perhaps one of the coolest characters I could ever…
Eric: Surely when you're working on a non-square texture in Max, you just set the texture range (custom bitmap size options) to be stretched to the correct aspect ratio? Then everything rotates/scales correctly... I'm working on unwrapping models using 512x2048 textures a lot, it's a lifesaver... I'd hate to have to work…
Eric, I think what you should is whatever the camera is you're using...say if its persp try going into Outliner menu under windows and select the camera and open the attributes. Then open environment and change the BG color "Default is black"...and you can try load the environment map you have on that and it should render…
Eric: ye sry, forgot to mention it is Maya. Ghost: I've combined the mesh reassuringly and using the default lambert1 only. I checked yet again, though. If I render with MayaSoftware, it renders correctly, which pinpoints it to being the mentalray options being the thug. Almost as if the setting "Make annoying part of mesh…
yeah i have switch between direct x and open gl. i dont think its the ati card cause there are folks here at work with nvidia cards and max still crashes for them. Eric, what exactly do you mean by no more crashes than usual? usually max dosent crash for me at all, this is a pretty new to me vs my laptop.
Hey, just wanted to follow up @JobyeK & @crazylegs (Loved that ice man, I used it all over the Mammoth Epic Hunt) I was lucky enough to be a part of both the Biome team as a vegetation artist, and the map's team as a level artist on the BloodTusk Epic Hunt. Here are some shots! Biome - Level Art - BloodTusk Epic Hunt…