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Re: Work-flow for large texture atlases
Reply by
LMP
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Nov 2010
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Technical Talk
I've been told that a good benchmark for texture size is about, 512 0r 1024 pixels per 2 meters/6 feet.
Re: Facial rig help suitable for games
Reply by
monster
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Jan 2017
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Technical Talk
Thanks! It wasn't that many morphs. There were only about 9 phonemes (called visemes). 9 expressions, and 6 gameplay related morphs.
Re: Antique Shop [WIP]
Reply by
CloDevious
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Dec 2014
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3D Art Showcase & Critiques
Perhaps try one of the moons with a Saturn like ring? Liking 6 and 3 right now the direction of the road seems to be most interesting there.
Re: new Quake3 models ?
Reply by
sundance
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Mar 2005
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General Discussion
more to the point, why is the news about models that are on the bottom of the right-hand side bar and have been there for the last 6 months or so?
Re: Stick
Reply by
CrazyButcher
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Jul 2008
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3D Art Showcase & Critiques
wow, just 6 months warranty for the 100$ super pro stick... is that normal that warranty is less than a year for new products overseas?
5 results
Re: Please post your portfolio
Reply by
Thegodzero
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Oct 2004
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3D Art Showcase & Critiques
www.tgz3d.com or not, as i still have some work to do before i would be good enough. That and 6 more months for my BA.
Re: photoshop 5.5 any faster than 7?
Reply by
EarthQuake
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Oct 2004
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General Discussion
Upping to 512 will definately help brush response, and 5.5 or 6(what i use) will probally run a bit better for you too.
Re: Happy Birthday TechSmith!
Reply by
TechSmith
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Dec 2005
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General Discussion
What can I say? It's just a good time to be born My son thinks so too. His birthday is in 6 days.
Re: Is a twisted mesh acceptable?
Reply by
pumbaa
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May 2010
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Technical Talk
6-sided rope? Is that okay for a lowpoly model these days? Maybe depends on the size of the rope, and like 50 other factors, as usual hehe
5 results
Re: New Quake Wars screens.
Reply by
ElysiumGX
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Jan 2006
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General Discussion
6 players against 40 bots sounds about right. Strength in numbers. I can't deny, the bots in BF2 are excellent pilots.
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