xp sp2 on intel duel cpu 3ghz, 8 gigz ram with nvidia quadro 370, directX of nov08. RC3 didn't fix it. I noticed the black spots only occur when the settings are 1-4. It doesn't matter if the maps are color or grey, opaque or transparent, normals or heights. I believe it is related to input processing rather than output.…
Ok so i found the program, the problem is the software is horribly dated (DirectX9). Overview With 3D Ripper DX you can: - capture all geometry, textures and shaders, rendered during single frame; - import captured geometry into 3D Studio Max or Maya; - see what exactly has been drawn by each individual draw call; - see…
I guess this falls into the same category as "fan-users who tell you that you can very easily fix the issue you have if you would just do these 500 very simple steps" and who are absolutely convinced that their solution is just it, - the solution - , despite it's totally impractical for production. I guess we all know how…
whenever i've been involved in hiring decisions, we were more interested in seeing artistic talent and applied skill in a portfolio. for characters it's usually hard enough to find suitable people. wireframes - that's more of a pipeline consideration. we also did assume that if you show us a character in shippable quality…
Hey antihero, I think most of us had the time when we thought we can't make it, If I remember correctly, ryan kingslien call it such period, which mean when you start 3D all you work will suck and it might take 200 sculpts to get out of it or 500 but eventually you will get out of it. You just have to keep working and…
Could be better with some borrowed details from real world revolvers, http://www.gunauction.com/buy/13939813/ Like the rear of the frame, http://pictures.gunauction.com/573/13939813/20160515154032-8571.jpg , could use some curvature or an angular bevel instead of the flat strip it currently is. Also a revolver hammer…
Finished our first school task over Christmas as a complement since I was sick during that week. The task was to make a low-poly character for a fictional game, or that could fit in an existing game or concept for a handheld platform. I thought up a quick game concept for Nintendo DS where you play as a cute necromancer in…
@Sukotto, One thing I also notice on the blade is the scales are pretty deep. I think they should be closer to slight engraving like the swirls in the flame. That's how the concept strikes me. Also, the blade in concept has waviness between the flat and the sharp. Not really a fan off the scratches. Maybe one or two big…
I disagree on using more polies - if you are really bent on working for DS/iPhone games you're off fine with lowpoly stuff. In fact I'd say work lower poly - especially on the characters. If you're aiming for low spec stuff, this thread and the lowpoly thread are interesting for you. But mostly - you'll need to improve the…
I made other assets with the same process. For the table, I gone into ZBrush to add big holes. Then, I returned the tabletop to create a second asset, with the same topology/texture. Regarding the bucket and the watering can, I'm not happy with the water, any advice? I think I'll have to homogenize the dirt level while I…