i'm extremely proud to announce that my own character takes part of an awsome animation tutorial by Justin Harrison at 3dMotive! i have been lurking around on 3dmotive website and i can just recommend it to everyone! i have bought some tutorials for myself and am planning to do so in the future becasue they are really…
Thank you for the reference photos, i have another question, Now that I have light coming through the emissive channel. I followed this tutorial [ame=" https://www.youtube.com/watch?v=Vu5xkff50k4"]UDK Flickering Lights Tutorial - YouTube[/ame] on how to create flickering lights, however now my lights do not update when the…
http://mographplus.com/product/the-ultimate-introduction-to-v-ray-for-3ds-max/ I have not used this course but I have watched several of his youtube videos. He goes into pretty in-depth concepts which you may miss in a lot of tutorials. Vray seems to be difficult to find good tutorials. It's either "this is what every…
Maya's normal map baker is not "atrocious". It works very well. Your issue isn't with the baking software, it's how to create the pore detail in the first place. Antweiler offered several options for you. Xnormal is free software specifically used for baking various maps, including normal maps, but the others all cost…
Okay so would you recommend breaking it into subtools? Also could you explain subtools? hahaha So at the same time as making this organic tree, I'm also following that eat3d hard surface modeling tutorial. And he literally just got into using subtools and polygroups. So maybe you can help me understand what those are...…
Was one of the first books I read getting into shaders. Definitely awesome though as you mentioned is now dated. The Cg Tutorial book by Nvidia is a good replacement and is free online too. There's decent amount of content though I feel that Shaders for Game Programming has more variety (post processing, lighting models,…
Looking good. Don't really have time to give any "accuracy crits" but from the looks of those images I can at least tell you that some of those edges could use a little softening up, in order to read better when baking. Also the presentation in those images could be better I think, take a look at this tutorial:…
just use xnormal for your normal maps, its very easy to use and there's a basic tutorial for free on eat3d site, unwrapping shouldn't be hard either just look on youtube for some tutorials this looks pretty simple to unwrap, also i see some edges on the the side you could remove but the model is so lowpoly that i don't…
I mostly started out of hobby back then there werent many tutorials or even youtube xD about in 2013 I started studying as a degree so most of what I learned was through tutorials and critiques. The best way to model is to start with something small and keep working hard even if you fail you learn something. Also software…
Have you looked through the FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d thread? Also these SubD modeling tutorials over at Autodesk Area: Inorganic Modeling Fundamentals : Part 1 Inorganic Modeling Fundamentals : Part 2 Inorganic Modeling Fundamentals : Part 3 More from the wiki I'd link you to…